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3D Audio: Designing Sounds for VR
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Being There: Designing Standing VR Experiences with Tracked Controllers
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Building 'Toybox' for Oculus Touch
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Building Social VR Apps and Experiences
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Designing Amazing Games for Gear VR in Unity
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From Paper Cutouts to Virtual Cards: Making the Tabletop Interface for Lost Cities
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Game Design Un-Rules: Examining Design Failures in 'Time Machine' VR
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Hearing With Our Eyes: Interactive Music for VR
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Making Great VR: Lessons Learned from 'I Expect You To Die'
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Navigating New Worlds: Designing UI & UX in VR
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Perception in Low Light VR Environments
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Post-Mortem: Building the First Crescent Bay Experiences
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Stories and Learnings from the Forefront of Virtual Shared Presence
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The Early Days of VR Game Design: Lessons Learned
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Virtual Reality is a Medium: Creating Art with Oculus Touch
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