Difference between revisions of "VR SLI"
From Virtual Reality, Augmented Reality Wiki
Xinreality (talk | contribs) |
Xinreality (talk | contribs) |
||
Line 4: | Line 4: | ||
==References== | ==References== | ||
<references /> | <references /> | ||
+ | |||
+ | [[Category:Terms]] [[Category:Technology]] |
Latest revision as of 21:14, 30 June 2015
This page is a stub, please expand it if you have more information.
VR SLI is a VR rendering technology part of the Nvidia's GameWorks VR. VR SLI increases the performance of VR Apps by assigning 1 or more GPUs to each eye when stereo rendering (creating a different image for each eye). Because VR utilizes 2 independent views, developers can parallax the rendering across 2 different GPUs then combine the images into a single frame in the HMD. It allows the app to have higher fps or graphical settings. Additionally, VR SLI API allows developers to scale the entire system to more than 2 GPUs. Developers can split up the rendering anyway they want across any number of GPUs they desire.[1]