Persistence
From Virtual Reality, Augmented Reality Wiki
Revision as of 18:17, 27 August 2015 by Xinreality (talk | contribs) (Text replacement - "pixel density" to "pixel density")
Persistence is the length of time each pixel remains lit. High persistence can cause blurring and smearing of the images. A low persistence of 3ms or lower is required to create presence in VR. As pixel density increases, lower persistence is needed to avoid blurring.