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Persistence

88 bytes added, 18:17, 27 August 2015
m
Text replacement - "pixel density" to "pixel density"
[[Persistence ]] is the length of time each pixel remains lit. High persistence can cause blurring and smearing of the images. A [[low persistence ]] of 3ms or lower is required to create [[presence]] in [[VR]]. As [[pixel density]] increases, lower persistence is needed to avoid blurring.
[[category:Terms]]

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