Oculus Touch
Oculus Touch | |
---|---|
Basic Info | |
Type | Input Device, Motion Tracker |
Subtype | Hands/Fingers Tracking, Haptics |
Platform | Oculus Rift |
Developer | Oculus VR |
Release Date | First half 2016 |
Website | https://www.oculus.com/en-us/rift/ |
System | |
Operating System | Windows, Mac, Linux |
Storage | |
Display | |
Image | |
Optics | |
Tracking | |
Tracking | 6DOF |
Rotational Tracking | IMUs |
Positional Tracking | External camera sensor |
Audio | |
Connectivity | |
Device | |
Input | Analog stick, 2 buttons, 2 triggers, hand gestures |
Oculus Touch was revealed alongside Oculus Rift CV1, on June 11, 2015 during Oculus VR's Pre-E3 Special Live Event.
Contents
Features
- Hand presence
- Manipulation - precise manipulation of virtual objects
- Low mental load
- Communicative gestures - for social interactions.
- Transitional inputs -
- Lightweight -
Hardware
Traditional Controls
One wireless Oculus Touch is held in each hand. 2 Oculus Touch controllers are designed to operate simultaneously. Some of the controller's features are similar to a traditional gamepad. It has 1 analog stick and 2 buttons on top. Additionally, it has 2 triggers, 1 for the index finger located in front and 1 for the middle finger on the side.
Tracking
Oculus Touch achieves low latency, 6DOF tracking through the same system as the Rift headset. IR LEDs are placed on the controllers' bodies and rings, allowing them to be tracked by the same positional tracking sensor that tracks the HMD. In addition to positional tracking, controllers possess built-in IMUs that allow rotational tracking.
Gesture Sensing
The device has an inward facing sensor matrix that can detect hand gestures.
Ergonomics
Apps
Developer
History
Oculus Touch's codename while in development was Half Moon.