Difference between revisions of "Oculus Touch"

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|Website=https://www.oculus.com/en-us/rift/
 
|Website=https://www.oculus.com/en-us/rift/
 
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[[Oculus Touch]] is the first unique [[Input Device]] for the [[Oculus Rift]]. One Oculus Touch controller is held in each hand. These devices are wireless and motion tracked by the same [[positional tracking sensor]] that tracks the [[Rift]] [[HMD]]. In addition to traditional gamepad controls such as analog stick, buttons and triggers, Oculus Touch is able to detect hand gestures and provide [[haptic feeback]].
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[[Oculus Touch]] also known as the '''Half Moon''' is the first unique [[Input Device]] for the [[Oculus Rift]]. One Oculus Touch controller is held in each hand. These devices are wireless and motion tracked by the same [[positional tracking sensor]] that tracks the [[Rift]] [[HMD]]. In addition to traditional gamepad controls such as analog stick, buttons and triggers, Oculus Touch is able to detect hand gestures and provide [[haptic feeback]].
  
 
Oculus Touch was revealed alongside [[Oculus Rift CV1]], on June 11, 2015 during [[Oculus VR]]'s Pre-E3 Special Live Event.
 
Oculus Touch was revealed alongside [[Oculus Rift CV1]], on June 11, 2015 during [[Oculus VR]]'s Pre-E3 Special Live Event.
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One wireless Oculus Touch is held in each hand. Some of its features are similar to a traditional gamepad. It has 1 analog stick and 2 buttons on top and 2 triggers, 1 for the index finger located in front and 1 for the middle finger on the side.
 
One wireless Oculus Touch is held in each hand. Some of its features are similar to a traditional gamepad. It has 1 analog stick and 2 buttons on top and 2 triggers, 1 for the index finger located in front and 1 for the middle finger on the side.
  
Oculus Touch achieves 6[[DOF]] tracking. The controllers are tracked by the same [[positional tracking sensor]] that tracks the HMD. IR LEDs can be located on the rings of the controller. In addition to [[positional tracking]], Oculus Touch possess [[IMU]]s that enable [[rotational tracking]].
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Oculus Touch achieves low latency, 6[[DOF]] tracking through the same system as the [[Rift]] headset. IR LEDs are placed on the controllers' rings, allowing them to be tracked by the same [[positional tracking sensor]] that tracks the [[HMD]]. In addition to [[positional tracking]], controllers possess built-in [[IMU]]s that allow [[rotational tracking]].
  
 
The device has an inward facing sensor matrix that can detect hand gestures.
 
The device has an inward facing sensor matrix that can detect hand gestures.

Revision as of 07:34, 27 June 2015

Oculus Touch
Oculus touch1.jpg
Basic Info
Type Input Device, Motion Tracker
Subtype Hands/Fingers Tracking, Haptics
Platform Oculus Rift
Developer Oculus VR
Release Date First half 2016
Website https://www.oculus.com/en-us/rift/
System
Operating System Windows, Mac, Linux
Storage
Display
Image
Optics
Tracking
Tracking 6DOF
Rotational Tracking IMUs
Positional Tracking External camera sensor
Audio
Connectivity
Device
Input Analog stick, 2 buttons, 2 triggers, hand gestures
Oculus Touch also known as the Half Moon is the first unique Input Device for the Oculus Rift. One Oculus Touch controller is held in each hand. These devices are wireless and motion tracked by the same positional tracking sensor that tracks the Rift HMD. In addition to traditional gamepad controls such as analog stick, buttons and triggers, Oculus Touch is able to detect hand gestures and provide haptic feeback.

Oculus Touch was revealed alongside Oculus Rift CV1, on June 11, 2015 during Oculus VR's Pre-E3 Special Live Event.

Features

  • Hand presence
  • Manipulation - precise manipulation of virtual objects
  • Low mental load
  • Communicative gestures - for social interactions.
  • Transitional inputs -
  • Lightweight -

Hardware

One wireless Oculus Touch is held in each hand. Some of its features are similar to a traditional gamepad. It has 1 analog stick and 2 buttons on top and 2 triggers, 1 for the index finger located in front and 1 for the middle finger on the side.

Oculus Touch achieves low latency, 6DOF tracking through the same system as the Rift headset. IR LEDs are placed on the controllers' rings, allowing them to be tracked by the same positional tracking sensor that tracks the HMD. In addition to positional tracking, controllers possess built-in IMUs that allow rotational tracking.

The device has an inward facing sensor matrix that can detect hand gestures.

Apps

Developer

History

Oculus Touch's codename while in development was Half Moon.