Difference between revisions of "Oculus Touch"
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The device has an inward facing sensor matrix that can detect hand gestures. | The device has an inward facing sensor matrix that can detect hand gestures. | ||
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==Apps== | ==Apps== |
Revision as of 04:06, 13 June 2015
Oculus Touch | |
---|---|
Basic Info | |
Type | Input Device, Motion Tracker |
Subtype | Hands/Fingers Tracking, Haptics |
Platform | Oculus Rift |
Developer | Oculus VR |
Release Date | 2016 |
Website | https://www.oculus.com/en-us/rift/ |
System | |
Operating System | Windows, Mac, Linux |
Storage | |
Display | |
Image | |
Optics | |
Tracking | |
Audio | |
Connectivity | |
Device |
Oculus Touch was revealed alongside Oculus Rift CV1, on June 11, 2015 during Oculus VR's Pre-E3 Special Live Event.
Contents
Features
- Hand presence
- Manipulation - precise manipulation of virtual objects
- Low mental load
- Communicative gestures - for social interactions.
- Transitional inputs -
- Lightweight -
Hardware
One Oculus Touch is held in each hand. Some of its features are similar to a traditional gamepad. It has 1 analog stick and 2 buttons on top and 2 triggers on its front and side.
Both devices are tracked by the same positional tracking sensor that tracks the HMD. They utilize the same IR LED tracking technology.
The device has an inward facing sensor matrix that can detect hand gestures.
Apps
Developer
History
Oculus Touch's codename while in development was Half Moon.