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Oculus Touch

386 bytes added, 08:06, 27 June 2015
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==Features==
*Hand presence- the controller naturally fit the resting state of your hand.
*Manipulation - precise manipulation of virtual objectswith both [[positional tracking|positional]] and [[rotational tracking]].
*Low mental load
*Communicative gestures - for social interactions.
*Transitional inputs - gamepad inputs such as analog stick, buttons and triggers
*Lightweight -
==Hardware==
===Traditional Controls===
One wireless Oculus Touch is held in each hand. 2 Oculus Touch controllers are designed to operate simultaneously. Some of the controller's features are similar to that of a traditional gamepad. It has 1 analog stick and 2 buttons on top. Additionally, it has and 2 triggers, 1 for the index finger located in front and 1 for the middle finger on the side.
===Tracking===
Oculus Touch achieves precise, low latency, 6[[DOF]] tracking through the same system as the [[Rift]] headset. IR LEDs are placed on the controllers' bodies and rings, allowing them to be tracked by the same [[positional tracking sensor]] that tracks the [[HMD]]. In addition to [[positional tracking]], controllers possess built-in [[IMU]]s that allow [[rotational tracking]].
===Gesture Sensing===
===Ergonomics===
The user grips the controller similar to a combination of shaking some's hand and making a loose fist. Your thumb is placed on top of the controller and handles the analog stick and 2 buttons.
==Apps==

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