Difference between revisions of "Oculus Touch"
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+ | {{Device Infobox | ||
+ | |image= | ||
+ | |Type=[[Virtual Reality]], [[Motion Tracker]] | ||
+ | |Subtype=[[Hands/Fingers Tracking]], [[Haptics]] | ||
+ | |Platform=[[Oculus Rift]] | ||
+ | |Creator= | ||
+ | |Developer=[[Oculus VR]] | ||
+ | |Manufacturer= | ||
+ | |Operating System=[[Windows]], [[Mac]], [[Linux]] | ||
+ | |Versions= | ||
+ | |Requires=[[Oculus Rift]] | ||
+ | |CPU= | ||
+ | |GPU= | ||
+ | |HPU= | ||
+ | |Memory= | ||
+ | |Storage= | ||
+ | |Display= | ||
+ | |Resolution= | ||
+ | |Refresh Rate= | ||
+ | |Persistence= | ||
+ | |Precision= | ||
+ | |Field of View= | ||
+ | |Tracking= | ||
+ | |Rotational Tracking= | ||
+ | |Positional Tracking= | ||
+ | |Update Rate= | ||
+ | |Latency= | ||
+ | |Audio= | ||
+ | |Camera= | ||
+ | |Sensors= | ||
+ | |Input= | ||
+ | |Connectivity= | ||
+ | |Power= | ||
+ | |Weight= | ||
+ | |Size= | ||
+ | |Release Date= | ||
+ | |Price= | ||
+ | |Website= | ||
+ | }} | ||
[[Oculus Touch]] is the first unique [[Input Device]] for the [[Oculus Rift]]. One wireless Oculus Touch controller is held in each hand. It not only has [[haptics]], but also is able to detect hand gestures. | [[Oculus Touch]] is the first unique [[Input Device]] for the [[Oculus Rift]]. One wireless Oculus Touch controller is held in each hand. It not only has [[haptics]], but also is able to detect hand gestures. | ||
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*Lightweight - | *Lightweight - | ||
+ | |||
+ | ==Hardware== | ||
+ | |||
+ | ==Apps== | ||
+ | |||
+ | ==Developer== | ||
+ | |||
+ | ==History== | ||
+ | |||
+ | [[Category:Input Devices]] [[Category:Motion Trackers]] |
Revision as of 18:06, 11 June 2015
Oculus Touch | |
---|---|
Basic Info | |
Type | Virtual Reality, Motion Tracker |
Subtype | Hands/Fingers Tracking, Haptics |
Platform | Oculus Rift |
Developer | Oculus VR |
Requires | Oculus Rift |
System | |
Operating System | Windows, Mac, Linux |
Storage | |
Display | |
Image | |
Optics | |
Tracking | |
Audio | |
Connectivity | |
Device |
Oculus Touch was revealed on June 11, 2015 during Oculus VR's Pre-E3 presentation.
Contents
Features
- Hand presence
- Manipulation - precise manipulation of virtual objects
- Low mental load
- Communicative gestures - for social interactions.
- Transitional inputs -
- Lightweight -