Difference between revisions of "Meta Quest 3"

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== Introduction ==
 
== Introduction ==
The Quest 3, the successor to the [[Quest 2]], was released three years later, marking another significant step by Meta in the development of VR hardware. Despite its potential, the full capabilities of the Quest 3 are yet to be fully realized.
+
The [[Quest 3]], the successor to the [[Quest 2]], was released three years later, marking another significant step by [[Meta]] in the development of [[VR hardware]]. Despite its potential, the full capabilities of the Quest 3 are yet to be fully realized.
  
 
__TOC__
 
__TOC__
 
== Overview ==
 
== Overview ==
Quest 3 presents itself as a next-generation VR headset, particularly in terms of hardware. Priced at $500, it is a substantial improvement over its predecessor, Quest 2, which was priced at $300. The Quest 3 boasts impressive hardware, comparable to a cheaper version of the Quest Pro, albeit without eye-tracking and face-tracking features. Despite these omissions, Quest 3 remains a favorable choice even if priced similarly to the Quest Pro.
+
[[Quest 3]] presents itself as a next-generation [[VR headset]], particularly in terms of hardware. Priced at $500, it is a substantial improvement over its predecessor, [[Quest 2]], which was priced at $300. The Quest 3 boasts impressive hardware, comparable to a cheaper version of the [[Quest Pro]], albeit without [[eye-tracking]] and [[face-tracking]] features. Despite these omissions, Quest 3 remains a favorable choice even if priced similarly to the Quest Pro.
  
 
=== Key Improvements in Hardware ===
 
=== Key Improvements in Hardware ===
 
The Quest 3 showcases several advancements in its hardware:
 
The Quest 3 showcases several advancements in its hardware:
* '''Lenses:''' A significant improvement over the Quest 2, offering wider field-of-view and reduced glare.
+
* '''[[Lenses]]:''' A significant improvement over the Quest 2, offering wider [[field-of-view]] and reduced glare.
* '''Resolution and Clarity:''' Though not massively higher than Quest 2, the Quest 3 provides improved clarity and a reduction in screen-door effect.
+
* '''[[Resolution]] and [[Clarity]]:''' Though not massively higher than Quest 2, the Quest 3 provides improved clarity and a reduction in screen-door effect.
* '''Ergonomics:''' Despite minimal ergonomic advancements, the adaptability of the headset for individual users is enhanced.
+
* '''[[Ergonomics]]:''' Despite minimal ergonomic advancements, the adaptability of the headset for individual users is enhanced.
* '''Field-of-View:''' Improved eye-relief settings contribute to a wider field-of-view.
+
* '''[[Field-of-View]]:''' Improved eye-relief settings contribute to a wider field-of-view.
* '''Audio:''' The built-in audio quality and volume have been notably improved.
+
* '''[[Audio]]:''' The built-in audio quality and volume have been notably improved.
  
 
=== Controllers and Processor ===
 
=== Controllers and Processor ===
* '''Controllers:''' The new Touch Plus controllers offer better haptics and an improved form-factor.
+
* '''[[Controllers]]:''' The new [[Touch Plus controllers]] offer better haptics and an improved form-factor.
* '''Processor:''' The Snapdragon XR2 Gen 2 chip provides a significant leap in graphical horsepower, with 2.6x the capability of its predecessor and 33% more CPU power.
+
* '''[[Processor]]:''' The [[Snapdragon XR2 Gen 2 chip]] provides a significant leap in graphical horsepower, with 2.6x the capability of its predecessor and 33% more CPU power.
  
 
== Software Potential ==
 
== Software Potential ==
While the hardware of Quest 3 is commendable, its software is yet to fully leverage the headset's capabilities. The transition for developers from targeting Quest 2’s hardware to optimizing for Quest 3 will take time. The launch of the headset did not coincide with a substantial amount of content specifically enhanced for Quest 3, leading to a gap in experiencing the full potential of the hardware.
+
While the hardware of Quest 3 is commendable, its software is yet to fully leverage the headset's capabilities. The transition for developers from targeting [[Quest 2]]’s hardware to optimizing for Quest 3 will take time. The launch of the headset did not coincide with a substantial amount of content specifically enhanced for Quest 3, leading to a gap in experiencing the full potential of the hardware.
  
=== Passthrough and Mixed Reality ===
+
=== [[Passthrough]] and [[Mixed Reality]] ===
 
Quest 3's passthrough view has improved but still faces limitations, particularly in terms of motion blur and depth cues. The lack of occlusion support further detracts from the immersive experience. The mixed reality capabilities, though still in early stages, show promise with features like room scanning and the ability to suggest playspace boundaries.
 
Quest 3's passthrough view has improved but still faces limitations, particularly in terms of motion blur and depth cues. The lack of occlusion support further detracts from the immersive experience. The mixed reality capabilities, though still in early stages, show promise with features like room scanning and the ability to suggest playspace boundaries.
  
 
== Market Position and Recommendation ==
 
== Market Position and Recommendation ==
 
Despite its shortcomings at launch, the Quest 3 stands out as the best standalone headset currently available. Its potential for growth and improvement, similar to the enhancements seen in Quest 2 over its lifetime, makes it a recommendable option over its predecessor. The Quest 3 is expected to significantly evolve in terms of software and mixed reality experiences within a year of its release.
 
Despite its shortcomings at launch, the Quest 3 stands out as the best standalone headset currently available. Its potential for growth and improvement, similar to the enhancements seen in Quest 2 over its lifetime, makes it a recommendable option over its predecessor. The Quest 3 is expected to significantly evolve in terms of software and mixed reality experiences within a year of its release.
 
== Future Coverage ==
 
The review concludes with a note that future coverage will explore the Quest 3's performance as a pure PC VR headset, particularly with features like Quest Link and Air Link.
 
 
  
  

Revision as of 08:12, 2 December 2023

Meta Quest 3
Basic Info
VR/AR VR
Type head-mounted display
Subtype Standalone VR
Platform Meta Quest
Manufacturer Meta
Announcement Date June 1, 2023
Release Date October 10, 2023
Price $499
Website meta.com
System
Operating System Android
Chipset Qualcomm Snapdragon XR2 Gen 2
CPU Octa-core Kryo (1 x 3.19 GHz, 4 x 2.8 GHz, 3 x 2.0 GHz)
GPU Adreno 740
Storage
Storage 128 GB
Memory 8 GB
SD Card Slot No
Display
Display 2 x LCD
Subpixel Layout RGB stripe
Resolution 2064x2208
Refresh Rate 120 Hz
Image
Horizontal FoV 110°
Vertical FoV 96°
Peak Pixel Density 25 PPD
Optics
Optics Pancake lenses
Ocularity Binocular
IPD Range 58-71 mm
Passthrough Dual 18 PPD color passthrough cameras
Tracking
Tracking 6 DoF Inside-out via 4 integrated cameras
Base Stations No
Eye Tracking No
Face Tracking No
Hand Tracking Yes
Body Tracking No
Audio
Audio Integrated stereo speakers
Microphone Yes
3.5mm Audio Jack Yes
Connectivity
Ports USB Type-C, charging contacts
Wired Video USB Type-C
Wireless Video WiFi streaming
WiFi WiFi 6E
Bluetooth Bluetooth
Charge Time 2.3 hours
Device
Material Plastic, foam facial interface
Headstrap Flexible fabric strap
Haptics Yes
Color White
Input Meta Quest Touch Plus Controllers


Introduction

The Quest 3, the successor to the Quest 2, was released three years later, marking another significant step by Meta in the development of VR hardware. Despite its potential, the full capabilities of the Quest 3 are yet to be fully realized.

Overview

Quest 3 presents itself as a next-generation VR headset, particularly in terms of hardware. Priced at $500, it is a substantial improvement over its predecessor, Quest 2, which was priced at $300. The Quest 3 boasts impressive hardware, comparable to a cheaper version of the Quest Pro, albeit without eye-tracking and face-tracking features. Despite these omissions, Quest 3 remains a favorable choice even if priced similarly to the Quest Pro.

Key Improvements in Hardware

The Quest 3 showcases several advancements in its hardware:

  • Lenses: A significant improvement over the Quest 2, offering wider field-of-view and reduced glare.
  • Resolution and Clarity: Though not massively higher than Quest 2, the Quest 3 provides improved clarity and a reduction in screen-door effect.
  • Ergonomics: Despite minimal ergonomic advancements, the adaptability of the headset for individual users is enhanced.
  • Field-of-View: Improved eye-relief settings contribute to a wider field-of-view.
  • Audio: The built-in audio quality and volume have been notably improved.

Controllers and Processor

Software Potential

While the hardware of Quest 3 is commendable, its software is yet to fully leverage the headset's capabilities. The transition for developers from targeting Quest 2’s hardware to optimizing for Quest 3 will take time. The launch of the headset did not coincide with a substantial amount of content specifically enhanced for Quest 3, leading to a gap in experiencing the full potential of the hardware.

Passthrough and Mixed Reality

Quest 3's passthrough view has improved but still faces limitations, particularly in terms of motion blur and depth cues. The lack of occlusion support further detracts from the immersive experience. The mixed reality capabilities, though still in early stages, show promise with features like room scanning and the ability to suggest playspace boundaries.

Market Position and Recommendation

Despite its shortcomings at launch, the Quest 3 stands out as the best standalone headset currently available. Its potential for growth and improvement, similar to the enhancements seen in Quest 2 over its lifetime, makes it a recommendable option over its predecessor. The Quest 3 is expected to significantly evolve in terms of software and mixed reality experiences within a year of its release.


Images