Difference between revisions of "Locomotion"

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Locomotion in [[virtual reality]] presents a lot of problems and a lot of opportunity to innovate.
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Locomotion in [[virtual reality]] presents many problems and many opportunities to innovate. Aside from traditional [[input devices]] like mouse, keyboard and controllers, the most obvious method of locomotion is simply walking around within the range of the [[positional tracking]] devices.  
  
 
==Input Devices==
 
==Input Devices==

Revision as of 21:16, 27 May 2015

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Locomotion in virtual reality presents many problems and many opportunities to innovate. Aside from traditional input devices like mouse, keyboard and controllers, the most obvious method of locomotion is simply walking around within the range of the positional tracking devices.

Input Devices

3DRudder, Cyberith Virtualizer, KAT WALK, Omnideck, VRGO, VirZoom, Virtuix Omni