Difference between revisions of "Judder"

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Judder is a mixture of [[smearing]] and [[strobing]]. Judder can significantly reduce the visual quality of a [[VR]] display. The Judder is caused by low [[refresh rate]] or high [[persistence]] of the display. smearing occurs when each pixel moves across the retina while it is lit. <ref>http://blogs.valvesoftware.com/abrash/down-the-vr-rabbit-hole-fixing-judder/</ref>
 
Judder is a mixture of [[smearing]] and [[strobing]]. Judder can significantly reduce the visual quality of a [[VR]] display. The Judder is caused by low [[refresh rate]] or high [[persistence]] of the display. smearing occurs when each pixel moves across the retina while it is lit. <ref>http://blogs.valvesoftware.com/abrash/down-the-vr-rabbit-hole-fixing-judder/</ref>
  
Judder can be reduced by increasing the [[refresh rate]] of the display. When refresh rate is high enough, smearing and strobing will not longer be visible to the human eyes, effectively eliminating the phenomenon. To truly eliminate judder, refresh rate of 1000 Hz is needed. Currently this is almost impossible to do due to technical limitations. Another, more practical, method is to use [[low persistence]] display. In a low persistence display, each pixel is lit for a very short amount of time, less than 2 ms. Because lit pixel will no longer move across the retina, smearing dissipates.
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Judder can be reduced by increasing the [[refresh rate]] of the display. When refresh rate is high enough, smearing and strobing will not longer be visible to the human eyes, effectively eliminating the phenomenon. To truly eliminate smearing, refresh rate of 1000 Hz is needed. Currently this is almost impossible to do due to technical limitations. Another, more practical, method is to use [[low persistence]] display. In a low persistence display, each pixel is lit for a very short amount of time, less than 2 ms. Because lit pixel will no longer move across the retina, smearing dissipates.
  
 
==References==
 
==References==

Revision as of 04:32, 5 April 2015

Judder is a mixture of smearing and strobing. Judder can significantly reduce the visual quality of a VR display. The Judder is caused by low refresh rate or high persistence of the display. smearing occurs when each pixel moves across the retina while it is lit. [1]

Judder can be reduced by increasing the refresh rate of the display. When refresh rate is high enough, smearing and strobing will not longer be visible to the human eyes, effectively eliminating the phenomenon. To truly eliminate smearing, refresh rate of 1000 Hz is needed. Currently this is almost impossible to do due to technical limitations. Another, more practical, method is to use low persistence display. In a low persistence display, each pixel is lit for a very short amount of time, less than 2 ms. Because lit pixel will no longer move across the retina, smearing dissipates.

References

  1. http://blogs.valvesoftware.com/abrash/down-the-vr-rabbit-hole-fixing-judder/