Changes

Jump to: navigation, search

Freedom Locomotion System

1,342 bytes added, 16:48, 17 January 2017
no edit summary
|Type=[[Standing]], [[Room-scale]]
|Required Devices=Motion-tracked controllers
|Description=Collect Collection of various standing and room-scale locomotion solutionswith CAOTS as its fundation.
|Pros=
|Cons=
==Additional Information==
*'''CAOTS ''' - Controller Assisted On The Spot - running-in-spot method that allows the user to walk, run and sprint in VR by performing the same movement in a spot in real life. Players use the touchpad on the controller to change the direction of movement in VR. Additionally, players can also swing their arms higher to move faster. CAOTS differentiates itself by having accurate representation of head movement in VR. It also allows the user to still use their hands to interact with objects while moving.
*'''Dash Step ''' - Press touchpad to move a short distance forward. Hold down the touchpad to move forward at a steady pace. Press the touchpad faster to move faster.
*'''Blink Step ''' - Press touchpad to teleport a short distance forward. It is for users who experience [[VR sickness]] from Dash Step.
*'''Grab Turning ''' - Allows the user to turn in VR without turning in real life by grabbing and turning the VR environment with the controller. This is very useful for front-facing VR systems such as [[Oculus Rift]] and [[PlayStation VR]].
*'''Anti-Boundary Violation ''' - When you try to walk through virtual walls, screen will darken and [[Chaperone]] boundaries appear. When you walk over virtual ledge, you will fall in VR.
*'''Free Climbing ''' - Procedural climbing system that doubles as a crawling system. More information and download link: https://hugerobot.itch.io/freedom-locomotion-vr
==Problems==
15,794
edits

Navigation menu