Difference between revisions of "Flight"
From Virtual Reality, Augmented Reality Wiki
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|image={{#ev:youtube|PoxTdZ0AO34|350}} | |image={{#ev:youtube|PoxTdZ0AO34|350}} | ||
|Type=[[Seated]], [[Standing]], [[Room-scale]] | |Type=[[Seated]], [[Standing]], [[Room-scale]] | ||
− | |Required Devices= | + | |Required Devices=None |
− | |Description= | + | |Description=Fly through the air with gaze as directional input. |
|Pros=??? | |Pros=??? | ||
|Cons=??? | |Cons=??? | ||
− | |Examples= | + | |Examples=[[Eagle Flight]] |
− | |Creator= | + | |Creator=[[Eagle Flight]] |
}} | }} | ||
[[Flight]] is a [[Locomotion Method]]. | [[Flight]] is a [[Locomotion Method]]. | ||
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You fly through the air with gaze as directional input. [[Ubisoft]]'s [[Eagle Flight]] is one of the first games to implement this method. | You fly through the air with gaze as directional input. [[Ubisoft]]'s [[Eagle Flight]] is one of the first games to implement this method. | ||
+ | *[https://www.assetstore.unity3d.com/en/#!/content/61830 Flight Navigation for HTC Vive controller] allows the user to levitate and fly by pulling down the trigger. | ||
==Problems== | ==Problems== | ||
Latest revision as of 22:03, 6 January 2017
This page is a stub, please expand it if you have more information.
Flight | |
---|---|
Information | |
Type | Seated, Standing, Room-scale |
Required Devices | None |
Description | Fly through the air with gaze as directional input. |
Pros | ??? |
Cons | ??? |
Creator | Eagle Flight |
Examples | Eagle Flight |
Additional Information
You fly through the air with gaze as directional input. Ubisoft's Eagle Flight is one of the first games to implement this method.
- Flight Navigation for HTC Vive controller allows the user to levitate and fly by pulling down the trigger.