Difference between revisions of "Field of view"

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'''Field of view''' or '''FOV''' is the extent of observable world at any given moment. Field of view is usually measured in degrees.
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'''Field of view''' or '''FOV''' is the extent of observable world at any given moment. Field of view is usually measured in degrees. Humans have 180 degrees FOV when looking directly in front and 270 degrees with eye rotation.
  
Humans have 180 degrees FOV when looking directly in front and 270 degrees with eye rotation.
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In [[VR]], there are two types of FOVs: [[#Display FOV|Display FOV]] or dFOV and [[#Camera FOV|Camera FOV]] or cFOV.
  
 
==Display FOV==
 
==Display FOV==
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Display FOV or dFOV is the FOV of your [[HMD]].
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While wide dFOV can increase [[immersion]] and induce [[presence]], it can cause [[simulator sickness]] in certain individuals.<ref>https://developer.oculus.com/documentation/intro-vr/latest/concepts/bp_app_simulator_sickness/</ref>
  
 
==Camera FOV==
 
==Camera FOV==
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Camera FOV or cFOV is the FOV of the virtual environment rendered by the graphical engine.
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==References==
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<references />
  
 
[[Category:Terms]]
 
[[Category:Terms]]

Revision as of 22:30, 11 June 2015

Field of view or FOV is the extent of observable world at any given moment. Field of view is usually measured in degrees. Humans have 180 degrees FOV when looking directly in front and 270 degrees with eye rotation.

In VR, there are two types of FOVs: Display FOV or dFOV and Camera FOV or cFOV.

Display FOV

Display FOV or dFOV is the FOV of your HMD.

While wide dFOV can increase immersion and induce presence, it can cause simulator sickness in certain individuals.[1]

Camera FOV

Camera FOV or cFOV is the FOV of the virtual environment rendered by the graphical engine.

References

  1. https://developer.oculus.com/documentation/intro-vr/latest/concepts/bp_app_simulator_sickness/