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Blink

157 bytes added, 00:25, 31 December 2016
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{{Locomotion Infobox
|image={{#ev:youtube|DwZt2jRE8PY|300|right|Blink demonstration and explanation350}}|Type=[[Seated]], [[Standing]], [[Room-scale]]|Required Devices=???Motion-tracked controllers|Description=???Builds upon Teleportation to create 3 more types of movement techniques called Cinematic Blink, Precision Blink and Volume Blink
|Pros=Reduce simulator sickness, allows for the scaling of play space sizes
|Cons=???
|Examples=???[[The Gallery - Episode 1: Call of the Starseed]]|Creator=???[[Cloudhead Games]]
}}
[[Blink]] is a [[Locomotion Method]].
==Additional Information==
Created by [[Cloudhead Games]], [[Blink]] is a innovative locomotion method originally developed by [[The Gallery]]series. Designed to eliminate [[simulator sickness]] and operate in various play space sizes, Blink builds upon the [[#Teleportation|teleportation method]]method. Blink is divided into 3 types of movements: Cinematic Blink, Precision Blink and Volume Blink. Cinematic Blink allows players to look at a location then press a button on the controller to travel there. Precision Blink allows players to display a marker at their destination. Players can use the marker to teleport to a specific location. Volume Blink adds to the previous 2 systems. It uses a marker and a square / circular border that shows not only the destination but also the amount of space players can walk around in after teleporting.
*Blink is designed for a [[#Standing|standing]] and [[room-scale]] playing experience.
==Problems==
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