Asynchronous Spacewarp

From Virtual Reality, Augmented Reality Wiki
Revision as of 04:31, 28 November 2016 by Neo222 (talk | contribs)

Jump to: navigation, search
Information icon1.png This page is a stub, please expand it if you have more information.
Asynchronous Spacewarp or ASW applies animation detection, camera translation, and head translation to previous frames in order to predict the next frame.

Requirements

ASW requires the following:

  • Oculus Runtime 1.9 or later
  • Windows 8 or later
  • For Nvidia, driver 373.06 or later
  • For AMD, driver 16.40.2311 or later

Until the minimum specification is released, we recommend the following GPUs for ASW testing:

Manufacturer Series Minimum RAM Minimum Model
NVIDIA Pascal 3GB 1060
Maxwell 4GB 960
AMD Polaris 4GB 470

Testing ASW

To enable ASW testing:

  1. Open your registry editor.
  2. Navigate to HKLM\Software\Oculus VR, LLC\LibOVR.
  3. Create the DWORD AswEnabled key and set it to 1.

While testing your application with ASW, you can switch between rendering modes:

  • Control-Numpad1: Disables ASW and returns to the standard rendering mode.
  • Control-Numpad2: Forces apps to 45Hz with ASW disabled. Depending on the application, you are likely to experience judder.
  • Control-Numpad3: Forces apps to 45Hz with ASW enabled. Enabling and disabling ASW will help you see the effects of ASW.
  • Control-Numpad4: Enables ASW. ASW automatically turns on and off, depending on whether the app maintains a 90Hz frame rate. This is the default runtime rendering mode.

References