Difference between revisions of "VR UI/UX design"
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− | [[VR UI/UX design]] is the design for user interfaces (UI) and user experiences (UX) in [[virtual reality]]. One of the goals of VR user interface design is to leverage the 3D environment of VR to create ergonomic applications that will increase the user's multitasking capabilities and overall productivity. [[Mike Alger]] has a great write up about [http://aperturesciencellc.com/vr/VisualDesignMethodsforVR_MikeAlger.pdf Visual Design Methods for Virtual Reality]. He also has 2 videos explaining his ideas. | + | [[VR UI/UX design]] is the design for user interfaces (UI) and user experiences (UX) in [[virtual reality]]. One of the goals of [[VR]] user interface design is to leverage the 3D environment of VR to create ergonomic applications that will increase the user's multitasking capabilities and overall productivity. [[Mike Alger]] has a great write up about [http://aperturesciencellc.com/vr/VisualDesignMethodsforVR_MikeAlger.pdf Visual Design Methods for Virtual Reality]. He also has 2 videos explaining his ideas. |
{{#ev:youtube|n3b8hZ5NV2E|350|auto|VR Interface Design Manifesto by Mike Alger}} | {{#ev:youtube|n3b8hZ5NV2E|350|auto|VR Interface Design Manifesto by Mike Alger}} |
Revision as of 06:43, 5 October 2015

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