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Latest revision as of 21:14, 30 June 2015
This page is a stub, please expand it if you have more information. VR SLI is a
VR rendering
technology part of the
Nvidia's
GameWorks VR. VR SLI increases the performance of
VR Apps by assigning 1 or more
GPUs to each eye when
stereo rendering (creating a different image for each eye). Because VR utilizes 2 independent views, developers can parallax the rendering across 2 different GPUs then combine the images into a single frame in the
HMD. It allows the app to have higher
fps or graphical settings. Additionally, VR SLI API allows developers to scale the entire system to more than 2 GPUs. Developers can split up the rendering anyway they want across any number of GPUs they desire.
[1]
References
- ↑ https://developer.nvidia.com/virtual-reality-development