Difference between revisions of "Violence"
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− | [[Violence]] is a possible concern for [[Virtual Reality]]. Because of [[presence]] and the [[immersive]] aspects of [[VR]], many people worry that it would desensitize users to violence beyond the effects of TV, movies and video games. VR could cause certain users to become more disposed to violence. Many people also worry that users would | + | [[Violence]] is a possible concern for [[Virtual Reality]]. Because of [[presence]] and the [[immersive]] aspects of [[VR]], many people worry that it would desensitize users to violence beyond the effects of TV, movies and video games. VR could cause certain users to become more disposed to violence. Many people also worry that users would become unable to differentiate reality and virtual reality and cause violence in real life. |
==Desensitization== | ==Desensitization== | ||
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==Research== | ==Research== | ||
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+ | ==See Also== | ||
+ | ;[[Psychological trauma]] | ||
==References== | ==References== | ||
− | [[Category:Terms]] | + | [[Category:Terms]] [[Category:Mental Health]] |
Latest revision as of 19:32, 14 August 2015

Desensitization
Desensitization is a possible outcome for extensive use of VR.
Desensitization occurs when the user becomes unaffected by acts of violence in real life. They will no longer show empathy towards the real victims of the violence.