Difference between revisions of "Pixel switching time"
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− | Pixel switching time is the time takes to update all the pixels on the display. In [[VR]] and [[AR]], pixel switching time affects [[latency]] of the [[device]]. Reducing pixel switch time can reduce latency. | + | [[Pixel switching time]] is the time takes to update all the pixels on the display. In [[VR]] and [[AR]], pixel switching time affects [[latency]] of the [[device]]. Reducing pixel switch time can reduce latency. |
Pixel switching time can be improved by using superior display technology. When [[Virtual Reality#Devices|VR devices]] such as [[Oculus Rift (Platform)]] switched from LCD to OLED, pixel switch time was significantly reduced. | Pixel switching time can be improved by using superior display technology. When [[Virtual Reality#Devices|VR devices]] such as [[Oculus Rift (Platform)]] switched from LCD to OLED, pixel switch time was significantly reduced. |
Latest revision as of 22:54, 27 April 2016
Pixel switching time is the time takes to update all the pixels on the display. In VR and AR, pixel switching time affects latency of the device. Reducing pixel switch time can reduce latency.
Pixel switching time can be improved by using superior display technology. When VR devices such as Oculus Rift (Platform) switched from LCD to OLED, pixel switch time was significantly reduced.