Difference between revisions of "PlayStation VR"
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*Established content marketplace and ecosystem | *Established content marketplace and ecosystem | ||
*Popular, intuitive and motion tracked controllers | *Popular, intuitive and motion tracked controllers | ||
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===Technical Features=== | ===Technical Features=== | ||
*Low [[latency]] | *Low [[latency]] | ||
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*Unified tracking support for all PS VR and Input devices such as the HMD, [[DualShock 4]], [[Move]] and [[Move Navigation]]. | *Unified tracking support for all PS VR and Input devices such as the HMD, [[DualShock 4]], [[Move]] and [[Move Navigation]]. | ||
*Multiple devices are tracked in the same coordinate space in any combination. | *Multiple devices are tracked in the same coordinate space in any combination. | ||
+ | *VR players and non-VR players playing together. | ||
+ | *[[3D audio]] | ||
{{#ev:youtube|3RNbZpcfAhE|350|right|PSVR presentation}} | {{#ev:youtube|3RNbZpcfAhE|350|right|PSVR presentation}} | ||
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==Hardware== | ==Hardware== | ||
PlayStation VR' curved, stylish black visor is worn over your eyes. The black visor features a 1080p HD OLED display with 960 x 1080 resolution for each eye. It's edges consist of LED lights that emit a glowing blue light when the device is in use. A white, headband-like apparatus extrudes from top of the visor. The headband-like apparatus is worn over your head to securely and comfortably attach the visor over your eyes. Additional black strap is worn around your head to further adhere the visor to your face. Because of the sensor placed at the back of your head, you can make 180 degree turns and allow PSVR to accurately detect your line of sight. | PlayStation VR' curved, stylish black visor is worn over your eyes. The black visor features a 1080p HD OLED display with 960 x 1080 resolution for each eye. It's edges consist of LED lights that emit a glowing blue light when the device is in use. A white, headband-like apparatus extrudes from top of the visor. The headband-like apparatus is worn over your head to securely and comfortably attach the visor over your eyes. Additional black strap is worn around your head to further adhere the visor to your face. Because of the sensor placed at the back of your head, you can make 180 degree turns and allow PSVR to accurately detect your line of sight. |
Revision as of 14:29, 7 December 2015
Developer | Sony |
Manufacturer | Sony |
Requires | PlayStation 4 |
Operating System | PlayStation 4, PlayStation Vita |
Display | 5.7 inch OLED |
Resolution | 1920 x 1080, 960 x 1080 per eye |
Pixel Density | 386 PPI |
Refresh Rate | 90 Hz, 120 Hz |
Image | |
Field of View | 100° |
Optics | |
Optics | ?? |
Tracking | 6DOF |
Rotational Tracking | Accelerometer, Gyroscope |
Positional Tracking | PlayStation Camera |
Update Rate | ? |
Latency | Less than 18ms |
Audio | 3D audio |
Connectivity | HDMI, USB |
Input | DualShock 4 Wireless Controller, PlayStation Move Motion Controller |
PlayStation VR is scheduled to be released in the first half of 2016.
Contents
Advantages and Features
- Fixed spec platform - PS4
- Established controller interface - DualShock 4 controller and PlayStation Move with PlayStation Camera
- Large PS4 player base - over 20 million
- Established content marketplace and ecosystem
- Popular, intuitive and motion tracked controllers
Technical Features
- Low latency
- High framerate - 120 Hz - renders at 60 Hz, reprojects at 120 Hz
- More pixels on the center of view to match human visual system.
- Unified tracking support for all PS VR and Input devices such as the HMD, DualShock 4, Move and Move Navigation.
- Multiple devices are tracked in the same coordinate space in any combination.
- VR players and non-VR players playing together.
- 3D audio
Hardware
PlayStation VR' curved, stylish black visor is worn over your eyes. The black visor features a 1080p HD OLED display with 960 x 1080 resolution for each eye. It's edges consist of LED lights that emit a glowing blue light when the device is in use. A white, headband-like apparatus extrudes from top of the visor. The headband-like apparatus is worn over your head to securely and comfortably attach the visor over your eyes. Additional black strap is worn around your head to further adhere the visor to your face. Because of the sensor placed at the back of your head, you can make 180 degree turns and allow PSVR to accurately detect your line of sight.
PlayStation VR connects to a PlayStation 4 for information processing and streaming. A small, black box called External processing unit is required to be connected to the PS4 to handle 3D needed required by PSVR. The box can be attached to a monitor to display PSVR' user's view in an altered form.
PlayStation VR integrates with various other products in the PlayStation universe such as PlayStation Camera, PS Move and PS4 Controller. PSVR integrates with the PlayStation Camera to accurately track the user's head movements and positions. With help of the 9 LEDs on the HMD, the PS Camera tracks the user up to 1000 times per second. The camera allows more precise tracking when combined with in-helmet sensors.
PlayStation VR uses the 3D audio technology developed by Sony. Users will not only experience sound from left, right, front and back but also hear sound from above and below.
Specifications
- Note that these are prototype specs released on 3/18/2014 in GDC 2014.[1]
Part | Spec |
---|---|
Component | Processor unit, head-mounted unit |
Display | 5.7 inch OLED, low persistence |
Resolution | 1920 x 1080 (960 x 1080 per eye) |
Frame Rate | 90 Hz, 120 Hz |
Field of View | 100° |
Tracking | 6 degrees of freedom |
Rotational Tracking | Accelerometer, Gyroscope |
Positional Tracking | PlayStation Camera and 9 LEDs on the HMD |
Latency | <18ms |
Input | DualShock 4 Wireless Controller* PlayStation Move Motion Controller* |
Output | To both VR headset and TV screen Mirrored and Separate Modes |
Connectivity | HDMI, USB |
Audio | 3D audio with stereo mini jack and mic input |
*These items are sold separately, they are not part of PSVR.
Setup Tutorial
Games
Various games for PlayStation 4 will be compatible with PSVR.
List of Games:
- 100ft Robot Golf
- Ace Combat 7
- ADR1ft
- Albino Lullaby
- Aquarian Evol
- ARK: Survival Evolved
- Atom Universe
- Battlezone
- Bebylon Battle Royale
- Dead or Alive Xtreme 3
- Distance
- DriveClub
- Dreams
- Eagle Flight
- Earthlight
- Eclipse
- EVE Valkyrie
- Faceted Flight
- Fated
- Futuridium VR
- Ghost Machine Golf
- GNOG
- Godling
- Golem
- Gran Turismo Sport
- Harmonix Music VR
- Headmaster
- Final Fantasy XIV
- Holodance
- Impulse Gear
- Job Simulator
- Joysound VR
- Jurassic Encounter
- Loading Human
- Lucid Trips
- Megaton Rainfall
- Modern Zombie Taxi Co.
- Omega Agent
- Paranormal Activity
- Pollen
- Project CARS
- Psychonauts In the Rhombus of Ruin
- Radial-G
- Rez Infinite
- RIGS: Mechanised Combat League - Competitive FPS game
- Robinson: The Journey
- SuperHyperCube
- Surgeon Simulator: Experience Reality
- Technolust
- Tekken 7
- The Apollo 11 Experience
- The Assembly
- The PlayRoom VR
- Trackmania Turbo
- Until Dawn Rush of Blood
- Vanguard V
- Wayward Sky
- Whiteday
- World War Toons
Developer
PlayStation VR SDK is under development.
Features
Asynchronous Reprojection aka Timewarp - developers can render their game at 60 fps then use Asynchronous Reprojection to increase the fps to 120.
History
Images
Image of Project Morpheus, prototype of PlayStation VR. Notice the lack of positional tracking LEDs
References
- ↑ http://www.sony.com/SCA/company-news/press-releases/sony-computer-entertainment-america-inc/2014/sony-computer-entertainment-announces-project-morp.shtml