Difference between revisions of "Perception in Low Light VR Environments"
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Latest revision as of 05:30, 8 September 2015
Perception in Low Light VR Environments | |
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Information | |
Event | Oculus Connect 2 |
Type | Talk, Game & App Design |
Speaker | John Thorp |
Location | Loews Hollywood Hotel, Hollywood, CA, U.S. |
Date | 9/23/2015 |
Time | 3:00PM PST |
Duration | 25 minutes |
Description
Low light environments provide challenges for VR presentation. The brain relies on the eye’s rods and cones differently than in higher light situations. Designing realistic immersive virtual reality environments will utilize non-foveal area of the eye, as well as sound queues and memory. This talk will review these issues and discuss how they have been addressed in two Oculus Share apps.