Difference between revisions of "Maximizing Performance for Mobile"
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− | [[Maximizing Performance for Mobile]] is a [[VR Engineering]] [[talk]] by [[Chris Pruett]] ([[Oculus VR]]) during the [[Oculus Connect 2]] on September | + | [[Maximizing Performance for Mobile]] is a [[VR Engineering]] [[talk]] by [[Chris Pruett]] ([[Developer Relations Engineer]] of [[Oculus VR]]) during the [[Oculus Connect 2]] on September 23, 2015. |
==Description== | ==Description== | ||
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Latest revision as of 05:27, 8 September 2015
Maximizing Performance for Mobile | |
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Information | |
Event | Oculus Connect 2 |
Type | Talk, VR Engineering |
Speaker | Chris Pruett |
Location | Loews Hollywood Hotel, Hollywood, CA, U.S. |
Date | 9/23/2015 |
Time | 4:00PM PST |
Duration | 60 minutes |
Description
Flawless mobile VR demands careful coding and significant optimization. Come learn what it takes to build great experiences for Oculus Mobile. You’ll learn how to maximize the performance of Unity apps on Gear VR and how to master development activities such as mesh design, scene organization and rendering. You’ll learn tips and tricks (and maybe even a few vulgar hacks) that will help Gear VR apps run at maximum speed.