Difference between revisions of "Being There: Designing Standing VR Experiences with Tracked Controllers"
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|Location=Loews Hollywood Hotel, Hollywood, CA, U.S. | |Location=Loews Hollywood Hotel, Hollywood, CA, U.S. |
Latest revision as of 05:25, 8 September 2015
Being There: Designing Standing VR Experiences with Tracked Controllers | |
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Information | |
Event | Oculus Connect 2 |
Type | Talk, Game & App Design |
Speaker | Alex Schwartz, Devin Reimer |
Location | Loews Hollywood Hotel, Hollywood, CA, U.S. |
Date | 9/24/2015 |
Time | 5:30PM PST |
Duration | 60 minutes |
Description
Designing for standing VR with tracked controllers is a novel challenge. True 1:1 motion controls make incredible things possible. Owlchemy Labs shares their experiences designing standing VR experiences learned through the development of Job Simulator. Watch as the team discusses tracked input, considerations for real-world ergonomics, skill transference in VR, accommodating for varied height experiences, designing around the tether, and dealing with the constraints of occlusion and locomotion, among other lessons learned.