Difference between revisions of "Building for the Rift with the Oculus PC SDK"
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− | [[Building for the Rift with the Oculus PC SDK]] is a [[VR Engineering]] [[talk]] by [[Anuj Gosalia]] ([[Oculus VR]]) during the [[Oculus Connect 2]] on September | + | [[Building for the Rift with the Oculus PC SDK]] is a [[VR Engineering]] [[talk]] by [[Anuj Gosalia]] ([[Oculus VR]]) during the [[Oculus Connect 2]] on September 24, 2015. |
==Description== | ==Description== |
Revision as of 21:48, 7 September 2015
Building for the Rift with the Oculus PC SDK | |
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Information | |
Event | Oculus Connect 2 |
Type | VR Engineering |
Speaker | Anuj Gosalia |
Location | Loews Hollywood Hotel, Hollywood, CA, U.S. |
Date | 9/24/2015 |
Time | 2:30PM PST |
Duration | 60 minutes+ |
Description
The Rift is Oculus’ most immersive platform. This talk will help you understand how to get the most out of the Oculus PC SDK. You’ll learn about the design of the API, how the software stack works, and how to design apps that show the true capabilities of the Rift and Touch.