Difference between revisions of "Perception in Low Light VR Environments"

From Virtual Reality, Augmented Reality Wiki
Jump to: navigation, search
(Created page with "{{Talk Infobox |image= |Event=Oculus Connect 2 |Type=Game & App Design |Speaker=John Thorp |Location=Loews Hollywood Hotel, Hollywood, CA, U.S. |Date=September 9,...")
 
m (Text replacement - "|Date=September 9, 2015" to "|Date=September 23, 2015")
Line 5: Line 5:
 
|Speaker=[[John Thorp]]
 
|Speaker=[[John Thorp]]
 
|Location=Loews Hollywood Hotel, Hollywood, CA, U.S.
 
|Location=Loews Hollywood Hotel, Hollywood, CA, U.S.
|Date=September 9, 2015
+
|Date=September 23, 2015
 
|Time=3:00PM PST
 
|Time=3:00PM PST
 
|Duration=25 minutes
 
|Duration=25 minutes

Revision as of 21:18, 7 September 2015

Perception in Low Light VR Environments
Information
Event Oculus Connect 2
Type Game & App Design
Speaker John Thorp
Location Loews Hollywood Hotel, Hollywood, CA, U.S.
Date September 23, 2015
Time 3:00PM PST
Duration 25 minutes
Perception in Low Light VR Environments is a Game & App Design talk by John Thorp (Horn & IVRY) during the Oculus Connect 2 on September 9, 2015.

Description

Low light environments provide challenges for VR presentation. The brain relies on the eye’s rods and cones differently than in higher light situations. Designing realistic immersive virtual reality environments will utilize non-foveal area of the eye, as well as sound queues and memory. This talk will review these issues and discuss how they have been addressed in two Oculus Share apps.

Transcript

Additional Information