Difference between revisions of "Maximizing Performance for Mobile"
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Shadowdawn (talk | contribs) (Created page with "{{Talk Infobox |image= |Event=Oculus Connect 2 |Type=VR Engineering |Speaker=Chris Pruett |Location=Loews Hollywood Hotel, Hollywood, CA, U.S. |Date=September 9, 2...") |
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|Duration=60 minutes | |Duration=60 minutes |
Revision as of 21:16, 7 September 2015
Maximizing Performance for Mobile | |
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Information | |
Event | Oculus Connect 2 |
Type | VR Engineering |
Speaker | Chris Pruett |
Location | Loews Hollywood Hotel, Hollywood, CA, U.S. |
Date | September 23, 2015 |
Time | 4:00PM PST |
Duration | 60 minutes |
Description
Flawless mobile VR demands careful coding and significant optimization. Come learn what it takes to build great experiences for Oculus Mobile. You’ll learn how to maximize the performance of Unity apps on Gear VR and how to master development activities such as mesh design, scene organization and rendering. You’ll learn tips and tricks (and maybe even a few vulgar hacks) that will help Gear VR apps run at maximum speed.