Difference between revisions of "Context priority"

From Virtual Reality, Augmented Reality Wiki
Jump to: navigation, search
(Created page with "Context Priority gives HMD developers the control over GPU scheduling to support important VR features such as asynchronous timewarp.<ref name="GameWorks_V...")
 
 
Line 1: Line 1:
 
[[Context Priority]] gives [[HMD]] developers the control over [[GPU scheduling]] to support important [[VR]] features such as [[asynchronous timewarp]].<ref name="GameWorks_VR_Site">https://developer.nvidia.com/virtual-reality-development</ref>
 
[[Context Priority]] gives [[HMD]] developers the control over [[GPU scheduling]] to support important [[VR]] features such as [[asynchronous timewarp]].<ref name="GameWorks_VR_Site">https://developer.nvidia.com/virtual-reality-development</ref>
  
 +
Context priority is supported by [[GameWorks VR]] by [[Nvidia]].
 
==References==
 
==References==
 
<references />
 
<references />
  
 
[[Category:Terms]]
 
[[Category:Terms]]

Latest revision as of 06:41, 1 July 2015

Context Priority gives HMD developers the control over GPU scheduling to support important VR features such as asynchronous timewarp.[1]

Context priority is supported by GameWorks VR by Nvidia.

References

  1. https://developer.nvidia.com/virtual-reality-development