Difference between revisions of "Context priority"
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Xinreality (talk | contribs) (Created page with "Context Priority gives HMD developers the control over GPU scheduling to support important VR features such as asynchronous timewarp.<ref name="GameWorks_V...") |
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Revision as of 06:40, 1 July 2015
Context Priority gives HMD developers the control over GPU scheduling to support important VR features such as asynchronous timewarp.[1]