Difference between revisions of "VR SLI"
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− | [[VR SLI]] is a rendering [[technology]] part of the [[Nvidia]]'s [[GameWorks VR]]. VR SLI increases the performance of [[VR Apps]] by assigning 1 or more [[GPU]]s to each eye when [[stereo rendering]] (creating a different image for each eye). Because VR utilizes 2 independent views, developers can parallax the rendering across 2 different GPUs then combine the images into a single frame in the [[HMD]]. It allows the app to have higher [[fps]] or graphical settings. Additionally, VR SLI API allows developers to scale the entire system to more than 2 GPUs. Developers can split up the rendering anyway they want across any number of GPUs they desire.<ref name="GameWorks_VR_Site">https://developer.nvidia.com/virtual-reality-development</ref> | + | [[VR SLI]] is a [[VR]] rendering [[technology]] part of the [[Nvidia]]'s [[GameWorks VR]]. VR SLI increases the performance of [[VR Apps]] by assigning 1 or more [[GPU]]s to each eye when [[stereo rendering]] (creating a different image for each eye). Because VR utilizes 2 independent views, developers can parallax the rendering across 2 different GPUs then combine the images into a single frame in the [[HMD]]. It allows the app to have higher [[fps]] or graphical settings. Additionally, VR SLI API allows developers to scale the entire system to more than 2 GPUs. Developers can split up the rendering anyway they want across any number of GPUs they desire.<ref name="GameWorks_VR_Site">https://developer.nvidia.com/virtual-reality-development</ref> |
==References== | ==References== | ||
<references /> | <references /> |
Revision as of 20:07, 30 June 2015
