Difference between revisions of "Constellation"

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===Tracking Volume===
 
===Tracking Volume===
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Constellation has similar tracking volume as [[Lighthouse]]. It is able to deliver a room-scale VR experience. Multiple optical sensors can be employed to track the HMD and controllers in order to reduce [[occlusion]] and increase tracking volume. While technically capable, Oculus is not currently focusing on a room-scale VR experience.
  
 
==How Does It Work?==
 
==How Does It Work?==

Revision as of 05:19, 28 June 2015

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Constellation is a positional tracking system developed by Oculus VR for the Oculus Rift devices. Similar to Lighthouse, Constellation is able to track both the HMD and Oculus Touch controllers. Unlike Lighthouse, Constellation utilizes optical sensors. It features 360 degrees tracking and is suitable for both seated and standing VR experiences.

Constellation is an open platform that allows third-party hardware manufactures to create their own controllers that utilize the tracking system.[1]

CV1

The first iteration of the system will be released with Oculus Rift CV1 in Q1 2015. The Rift will utilize an external camera sensor that sits on top of a thin and malleable pole about a foot in length. The entire setup can be placed on a desk similar to a lamp. The sensor and its mount is black in color. It is small, sleek and looks like a small desk lamp.

LED markers are placed on the HMD and Oculus Touch controllers so they can be tracked by the sensor.

Tracking Volume

Constellation has similar tracking volume as Lighthouse. It is able to deliver a room-scale VR experience. Multiple optical sensors can be employed to track the HMD and controllers in order to reduce occlusion and increase tracking volume. While technically capable, Oculus is not currently focusing on a room-scale VR experience.

How Does It Work?

References

  1. http://techcrunch.com/2015/06/12/oculus-app-store/