Difference between revisions of "Constellation"

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[[Constellation]] is a [[positional tracking]] system developed by [[Oculus VR]] for the [[Oculus Rift]] [[Oculus Rift#Devices|devices]]. Similar to [[Lighthouse]], Constellation is able to track both the [[HMD]] and controllers. Unlike Lighthouse, Constellation utilizes [[optical sensor]]s. It features 360 degrees tracking and is suitable for both seated and standing [[VR]] experiences.
 
[[Constellation]] is a [[positional tracking]] system developed by [[Oculus VR]] for the [[Oculus Rift]] [[Oculus Rift#Devices|devices]]. Similar to [[Lighthouse]], Constellation is able to track both the [[HMD]] and controllers. Unlike Lighthouse, Constellation utilizes [[optical sensor]]s. It features 360 degrees tracking and is suitable for both seated and standing [[VR]] experiences.
  
===External Camera Sensor===
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==External Camera Sensor==
 
The first iteration of the system will be released with [[Oculus Rift CV1]] in Q1 2015. The [[Rift]] will utilize an [[external camera sensor]] that sits on top of a thin and malleable pole about a foot in length. The entire setup can be placed on a desk similar to a lamp. The sensor and its mount is black in color. It is small, sleek and looks like a small desk lamp.
 
The first iteration of the system will be released with [[Oculus Rift CV1]] in Q1 2015. The [[Rift]] will utilize an [[external camera sensor]] that sits on top of a thin and malleable pole about a foot in length. The entire setup can be placed on a desk similar to a lamp. The sensor and its mount is black in color. It is small, sleek and looks like a small desk lamp.
  

Revision as of 22:56, 14 June 2015

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Constellation is a positional tracking system developed by Oculus VR for the Oculus Rift devices. Similar to Lighthouse, Constellation is able to track both the HMD and controllers. Unlike Lighthouse, Constellation utilizes optical sensors. It features 360 degrees tracking and is suitable for both seated and standing VR experiences.

External Camera Sensor

The first iteration of the system will be released with Oculus Rift CV1 in Q1 2015. The Rift will utilize an external camera sensor that sits on top of a thin and malleable pole about a foot in length. The entire setup can be placed on a desk similar to a lamp. The sensor and its mount is black in color. It is small, sleek and looks like a small desk lamp.

How Does It Work?