Difference between revisions of "Snap N'Motion"
From Virtual Reality, Augmented Reality Wiki
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|Cons=Constantly changing directions can be disorientating and unnatural. | |Cons=Constantly changing directions can be disorientating and unnatural. | ||
|Examples=??? | |Examples=??? | ||
− | |Creator= | + | |Creator=[[RetroPlayGamerTV]] |
}} | }} | ||
[[Snap N'Motion]] is a [[Locomotion Method]]. | [[Snap N'Motion]] is a [[Locomotion Method]]. |
Latest revision as of 00:34, 31 December 2016

Snap N'Motion | |
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Information | |
Type | Room-scale |
Required Devices | None |
Description | When the player is about to hit a wall in real life, the character in VR instantly turns 180 degrees (face backwards). It forces the player to turn around in real life in order to move forward again. |
Pros | Room-scale VR experience with limited physical space. |
Cons | Constantly changing directions can be disorientating and unnatural. |
Creator | RetroPlayGamerTV |
Examples | ??? |
Additional Information
Snap N'Motion allows the user to travel long distances in VR with very small play space in real life. When the player is about to hit a wall in real life, the character in VR instantly turns 180 degrees (face backwards). It forces the player to turn around in real life in order to move forward again. Additional orientation walls in VR helps to guide the player.
- It is more a room-scale VR experience.