Difference between revisions of "Third-person"

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(Created page with "{{stub}} {{Locomotion Infobox |image=??? |Type=Seated, Standing, Room-scale |Required Devices=??? |Description=??? |Pros=??? |Cons=Less immersive? |Examples= |...")
 
 
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{{stub}}
 
{{stub}}
 
{{Locomotion Infobox
 
{{Locomotion Infobox
|image=???
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|image={{#ev:youtube|KbhFj34g0Cs|350}}
 
|Type=[[Seated]], [[Standing]], [[Room-scale]]
 
|Type=[[Seated]], [[Standing]], [[Room-scale]]
|Required Devices=???
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|Required Devices=Gamepad
|Description=???
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|Description=player's POV trails comfortably behind their character, works for third-person games with gamepads
|Pros=???
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|Pros=very easy to implement, no need for motion-tracked controllers
|Cons=Less [[immersive]]?
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|Cons=Less immersive, can cause VR sickness
|Examples=
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|Examples=[[Lucky's Tale]]
 
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|Creator=
 
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==Additional Information==
 
==Additional Information==
In Third-person VR platformers such as Lucky's Tale, player's POV trail comfortably behind their character. Most of third-person games play well with gamepads as input methods.
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In Third-person VR platformers such as Lucky's Tale, player's POV trails comfortably behind their character. Most of third-person games play well with gamepads as input methods.
  
 
==Problems==
 
==Problems==

Latest revision as of 21:58, 30 December 2016

Information icon1.png This page is a stub, please expand it if you have more information.
Third-person
Information
Type Seated, Standing, Room-scale
Required Devices Gamepad
Description player's POV trails comfortably behind their character, works for third-person games with gamepads
Pros very easy to implement, no need for motion-tracked controllers
Cons Less immersive, can cause VR sickness
Examples Lucky's Tale
Third-person is a Locomotion Method.

Additional Information

In Third-person VR platformers such as Lucky's Tale, player's POV trails comfortably behind their character. Most of third-person games play well with gamepads as input methods.

Problems

Solutions

References