Difference between revisions of "Timewarp"
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− | Time warping is a technique in [[VR]] that reduces [[latency]] and increases [[Frame rate]]<ref>https://www.youtube.com/watch?v=WvtEXMlQQtI</ref> | + | Time warping is a technique in [[VR]] that reduces [[latency]] and increases [[Frame rate]]<ref>https://www.youtube.com/watch?v=WvtEXMlQQtI</ref> This process, called Post-rendering 3D warping, takes the already rendered image, modify it with freshly collected rotational and positional information from your [[HMD]]'s sensors, then display it to your screen<ref>http://www.csbio.unc.edu/mcmillan/pubs/I3D97_Mark.pdf</ref>. |
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− | Post-rendering 3D warping. | ||
Time warping is a feature of [[Oculus SDK]]. It was initially released in the version 0.3.1 of the SDK. | Time warping is a feature of [[Oculus SDK]]. It was initially released in the version 0.3.1 of the SDK. |
Revision as of 23:32, 30 March 2015
Time warping is a technique in VR that reduces latency and increases Frame rate[1] This process, called Post-rendering 3D warping, takes the already rendered image, modify it with freshly collected rotational and positional information from your HMD's sensors, then display it to your screen[2].
Time warping is a feature of Oculus SDK. It was initially released in the version 0.3.1 of the SDK.
References
- ↑ https://www.youtube.com/watch?v=WvtEXMlQQtI
- ↑ http://www.csbio.unc.edu/mcmillan/pubs/I3D97_Mark.pdf