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Zombie City Defense 2

104 bytes removed, 11:06, 23 September 2016
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<li>*15 completely different infantry squads (engineer, scout, soldier, grenadier, flamethrower…)<br> </li><li>*17 Vehicles and Turrets (from armored bulldozers to flame tanks and artillery)<br> </li><li>*9 General abilities (airstrike, ion cannon, groundbreaker, nukes..)<br> </li><li>*7 buildings improvements (from barricades and medbays to command terminals)<br> </li><li>*12 perks to customize your faction. You can play as pyromaniacs!</li>
You should customize your faction wisely, as zone's weather, terrain relief and even amount of buildings around will greatly influence your strategy.
<br>Research new units and abilities between missions with the tactical points you earned depending the success of your missions.
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<li>*16 missions in the campaign (from huge cities to canyons and mountains)<br> </li><li>*9 different zombies (common, armored, invader, splitter, spawner…)<br> </li><li>*Three difficulty levels + infinity mode<br> </li><li>*Day &amp; Night cycle (zombies are stronger at night)<br> </li><li>*Weather changes (snow, rain, fog, heat, hurricane) and you should adapt your tactics<br> </li><li>*Land areas (Swamp, forest, cold, biohazard, Radiation)<br> </li><li>*Dozens of different building to invest and adapt to your needs. <br> </li><li>*Take advantage of the city (Huge Skyscrapers: give huge range bonus, especially to snipers. Living buildings: good for barricading in. Industrial buildings: may have material to scavenge and many more. Bridge: can be destroyed to force enemy to take another path...).</li>
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