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Windlands

1,434 bytes added, 11:06, 23 September 2016
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Text replacement - "</li>" to ""
|Producer=
|Platform=[[SteamVR]], [[Oculus Rift (Platform)]]
|Device=[[HTC Vive]], [[Oculus RiftCV1]]
|Operating System=[[Windows]], [[Mac]]
|Type=[[Full Game]]
|Genre=[[Adventure]], [[Indie]], [[VR]], [[Exploration]], [[First-Person]], [[Great Soundtrack]], [[Replay Value]], [[Atmospheric]], [[Platformer]], [[Singleplayer]], [[Fantasy]], [[Competitive]], [[Parkour]], [[Open World]]
|Input Device=[[Tracked motion controllers]], [[Gamepad]], [[Keyboard / Mouse]]
|Play Area=[[Seated]], [[Standing]]
|Infobox Updated=09/15/2016
}}
[[Windlands]] is a [[VR App]]. [[Windlands]] is a first person grappling hook exploration game where players can soar through the ruins of a fallen civilisation and discover the secrets of the ancient world. The game includes a full support for the Oculus Rift and HTC Vive.<ref>http://store.steampowered.com/app/428370/</ref> It was successfuly funded by 631 backers on [https://www.indiegogo.com/projects/windlands#/story Indiegogo].
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==Features==
According to the Indiegogo description, "Windlands is an action adventure in the vein of Shadow Of The Colossus and Zelda, but adapted for VR." Focus is placed on freedom of movement, exploration, and boss fights.<ref>https://www.indiegogo.com/projects/windlands#/story</ref> The game uses the immersive factor of virtual reality to make players feel as if they are truly making huge jumps, swinging in the air by the grappling hook, or walking along narrow edges.
 
Players are put in the shoes of the last automaton created to destroy the source of power that powers all mechanical enemies in Windlands. This mission takes place across many different game environments, such as a desert, underground, or a flying island.
 
Each level can be explored in many different ways, with plenty of collectibles that reward exploration and completionism. The entire gameplay is driven by one final goal, but many extra challenges are available to allow for, essentially, unlimited replayability. Windlands doesn't want to make players feel pressured or stressed, instead, it encourages slow and careful exploration at slow pace.<ref>http://www.polygon.com/2016/3/31/11339154/windlands-gameplay-overview-video-oculus-rift-vr</ref>
 
==Description==
===Gameplay Features===
<br><ul class="bb_ul"><li>*Designed and built for Virtual Reality First.<br></li><li>*Grappling Hooks Focused Movement.<br></li><li>*Variety of expansive levels that reward exploration. <br></li><li>*Multiple routes provide a range of optional challenges.<br></li><li>*Optional Skill based, Speed Runs and Time Trials with Leaderboards.<br></li><li>*Goal Driven Gameplay with Easy (Hook Anything), Normal and Hard Modes.<br></li><li>*Collectibles that reward exploration and completionism.<br></li><li>*Calm, Positive, Pressure-Free, Non-Violent, Zen like relaxing play.</li></ul>
<br><strong>WARNING: Windlands is an intense (but awesome) experience in VR, it takes time to get your VR Legs, please take baby steps if you are sensitive to locomotion in VR play in very short sessions and perhaps try cages, sitting down and a controller if you are still effected, the second you feel a bit of nausea please stop and take a break</strong>
==Features==
*[[Single-player]]
*[[Full controller support]]
*[[Steam Cloud]]
==System Requirements==
15,794
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