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Vergence-accommodation conflict

1,891 bytes added, 19:28, 10 January 2019
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'''Vergence-accommodation conflict''', also known as '''VAC''', or '''Accommodation-vergence conflict''', occurs when your brain receives mismatching cues between the distance of a virtual 3D object, and the focusing distance required for the eyes to focus on that object. This occurs while looking at stereoscopic imagery, such as watching 3D TV/cinema, as well as in all current, traditional [[HMD]]s.

It can contribute to visual fatigue and eyestrain, and vision effects that linger even after ceasing looking at the stereoscopic imagery.

In traditional stereoscopic technologies, the virtual image is focused at a fixed depth away from the
eyes, while the depth of the virtual objects, and the amount of binocular disparity, varies depending upon the content.

The problem is less severe in 3D TV/cinema, when it is properly taken into account during content creation and display. Part of the solution is that the 3D objects are never close to the viewer.

The problem occurs because our eyes have evolved to automatically adjust their optical focus based on the perceived distance to objects that they are looking at.

When a virtual object appears to be mere inches in front of the user’s face, but the images of that object is, optically, several meters away, the user’s eyes may focus on the wrong distance, causing the virtual object to appear blurry. The same can happen when the virtual object is very far away, but the effect is less pronounced.

A person's eyes can adapt while looking at stereoscopic imagery, leading to accommodation and vergence temporarily decoupling. At that point other focusing reflexes take over, and vision tends to improve, although it may be difficult to rapidly re-focus on some virtual objects.

Accommodation-vergence coupling will re-occur at some point after taking off the [[HMD]]. Users might experience strange-feeling vision problems.
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