Difference between revisions of "Supersampling"

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*Under "steamvr" add "renderTargetMultiplier": 2.5 (with a multiplier of your choice)  
 
*Under "steamvr" add "renderTargetMultiplier": 2.5 (with a multiplier of your choice)  
 
**IMPORTANT: between each item there should be a , EXCEPT for the last one(so Python programmers beware)
 
**IMPORTANT: between each item there should be a , EXCEPT for the last one(so Python programmers beware)
 +
*MY code looks like this: "steamvr" : { "allowReprojection" : true, "background" : "C:\Program Files (x86)\ViveSetup\Updater\viveNight.png", "renderTargetMultiplier": 2.5 },
  
 
==Supersampling on Oculus Rift==
 
==Supersampling on Oculus Rift==

Revision as of 14:41, 11 July 2016

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Supersampling on HTC Vive

Updated on June, 2016

  • Go to your steam install path, for me this is C:\Games\Steam, for many it will be C:\Program Files(x86)\Steam.
  • Enter the config directory
  • Open steamvr.vrsettings in notepad or your preferred text editor(sublime etc not word)
  • Under "steamvr" add "renderTargetMultiplier": 2.5 (with a multiplier of your choice)
    • IMPORTANT: between each item there should be a , EXCEPT for the last one(so Python programmers beware)
  • MY code looks like this: "steamvr" : { "allowReprojection" : true, "background" : "C:\Program Files (x86)\ViveSetup\Updater\viveNight.png", "renderTargetMultiplier": 2.5 },

Supersampling on Oculus Rift