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SteamVR Controllers

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{{stub}}{{Device Infobox|image=[[file:htc vive pre controllers1.jpg|350px]]|Type=[[Input Device]], [[Motion Tracker]]|Subtype=[[Hands/Fingers Tracking]]|Platform=[[SteamVR]]|Creator=|Developer=[[Valve]]|Manufacturer=|Operating System=[[Windows]], [[Mac]], [[Linux]]|Versions=|Requires=|CPU=|GPU=|HPU=|Memory=|Storage=|Display=|Resolution=|Refresh Rate=|Persistence=|Precision=|Field of View=|Tracking=6DOF|Rotational Tracking=IMUs|Positional Tracking=[[Base Stations]]|Update Rate=|Latency=|Audio=|Camera=|Sensors=|Input=trackpad, trigger|Connectivity=|Power=|Weight=|Size=|Release Date=Q4 2015|Price=|Website=}}==Introduction==[[SteamVR Controllers]] are the official [[Input Device]] for [[SteamVR]] and [[HTC Vive]]. The device came to life as a result of [[Valve]]’s partnership with [[HTC]]. Their new VR device, HTC Vive, is composed of three distinct units: the headset itself, two SteamVR Controllers, and two base [[Beacons|laser-tracking stations]]. All of these devices work in tandem to provide users with a very realistic and accurate [[VR ]] experience, however, it is the pair of hand-held controllers that offer the most versatile options for interacting with virtual worlds and objects. Their latest version has been unveiled at CES 2016, and it features a significant design and construction improvements.
==DesignFeatures==These two controllers have a very distinct shape because of the very unusually shaped head of the controller, which houses multidirectional laser tracking sensors. They come with a high-precision trackpad on each one of them that is similar to Valve’s Steam Controller and it can be used as a traditional analog stick for movement or for interacting with in-game objects. The single trigger button works as expected and the controller provides a sufficient amount of ways how players can engage with various VR experiences.
==FunctionalityHardware==The already mentioned original version of SteamVR Controllers had a very distinct shape because of the very unusually shaped head of the controller interacts with dual base stations , which houses multidirectional laser tracking sensors. The latest version features a streamlined design and a doughnut shape top that are placed seamlessly blends in opposite corners the hand-held portion of the roomcontroller. This system is optimized for sub They come with a high-millimeter positional tracking with latency counted in single milliseconds. It precision trackpad on each one of them that is possible to move in spaces up similar to 15 feet by 15 feetValve’s Steam Controller, which is enough for smaller demos that operate in a limited space. In practice, users of SteamVR Controllers will not notice their strange shape because they will transform in whatever virtual object they are supposed to represent in virtual reality. Demonstration of HTC Vive showed how SteamVR Controllers and it can be turned into virtual paintbrushes, used as a pair of hands, traditional analogue stick for movement or hands for interacting with guns in a -game called Arizona Rising, which is a zombie shooter with a very deliberate pace objects. The single dual-stage trigger button works as expected and the controller provides a good usage sufficient amount of 3D audio for giving ways how players timely cues about the location of enemiescan engage with various VR experiences. ChunksAnd finally, there is a Minecraft-style world-builder, also showcases how some games could potentially with the problem of locomotion in virtual spaces. The game uses one joystick to act as a pointing device home button for teleportationsystem and menu navigation. Players can not only choose where they want to be transferred Steam VR Controllers provide users with haptic feedback to, but they can also choose the scale of their avatar. This enables let them know when a quick and convenient way of moving around the map and the variable perspective enhances Minecraft’s building experiencespecific action has been completed.
===Functionality===The latest version already mentioned head of HTC Vive prototype controllers operates completely wirelessly, have no problems dealing the controller interacts with occlusion and dual base stations that are able to quickly reconnect placed in opposite corners of the rare case of complete connection lossroom. This system is optimized for sub-millimeter [[positional tracking]] with [[latency]] counted in single milliseconds. Valve has managed It is possible to move in spaces up to transfer the mouse and keyboard experience from PC 15 feet by 15 feet, which is enough for smaller demos that operate in a limited space. In practice, users of SteamVR Controllers will not notice their strange shape because they will transform in whatever virtual object they are supposed to represent in virtual reality . Demonstration of HTC Vive showed how SteamVR Controllers can be turned into virtual paintbrushes, a pair of hands, or hands with guns in a game called Arizona Rising, which is a zombie shooter with a very deliberate pace and thus open a large bag full good usage of [[3D audio]] for giving players timely cues about the location of enemies. Chunks, a Minecraft-style world-builder, also showcases how some games could potentially with the problem of possible future applicationslocomotion in virtual spaces. The consumer edition game uses one joystick to act as a pointing device for teleportation. Players can not only choose where they want to be transferred to, but they can also choose the scale of HTC Vive is expected to start shipping later in 2015their avatar. This enables a quick and convenient way of moving around the map and the variable perspective enhances Minecraft’s building experience.
The latest version of HTC Vive prototype controllers operates completely wirelessly, have no problems dealing with [[occlusion]] and are able to quickly reconnect in the rare case of complete connection loss. The built-in battery is able to last up to 4 hours, compared to just two of the previous version. Valve has managed to transfer the mouse and keyboard experience from PC to virtual reality and thus open a large bag full of possible future applications. The consumer edition of HTC Vive is expected to start shipping later in 2015. ==Limitations==Since the controllers require their users to firmly grip them the whole time they are using them, it is not possible to perform any gestures that involve fingers and thumbs.  ==Apps== ==Developer== ==Images==[[File:htc vive dk1 controllers1.jpg|thumb|left|Vive DK1 controllers]] [[File:htc vive pre controllers1.jpg|thumb|left|Vive DK2 (Pre) controllers]] ==References==<references /> [[Category:SteamVR]] [[Category:Input Devices]] [[Category:Motion Trackers]]
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