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SteamVR

18 bytes added, 15:44, 4 July 2015
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==Devices==
===HTC Vive===
'''[[HTC Vive]] ''' is SteamVR's first product. The HDM was a partnership between Valve and HTC. It was announced on March 1, 2015 and showcased during the GDC 2015 between March 2 - 6. When paired with 2 [[SteamVR Base Stations]] and 2 [[SteamVR Controllers]], HTC Vive can accurately track the position and movements of your head and hands within the 15 by 15 feet space.
==Accessories==
===Input Devices===
'''[[SteamVR Controllers]] ''' - these wireless controllers look like a pair of nunchucks with sensors on top. Each hand holds 1 of the 2 wireless controllers. Each controller has a trigger and circular haptic trackpad. The sensors allow the controllers to be tracked by the SteamVR Base Stations with the same way as the [[HMD]]. The controllers are tracked with very high precision and low latency.
The sensors on the controllers are [[photodiode]]s.
==Features==
===Chaperone===
'''[[Chaperone]] ''' is a system that helps to prevent users from bumping into physical objects or moving outside of the sensor range while using the HMD. The system differentiates soft and hard boundaries. Soft boundaries are the space designated for the specific app or detectable by the sensors while hard boundaries consist of physical walls, obstacles and objects.
When you move near the edge of the "holodeck", virtual grid walls would appear in your display. These walls indicate that you are at the boundary of the sensors or near physical walls of your room. The walls would disappear when you move away from the boundary.

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