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SteamVR

846 bytes added, 06:21, 20 October 2017
Features
{{Platform Infobox
|image={{#ev:youtube|qYfNzhLXYGc|350}}
|Type=[[Virtual Reality]]
|Subtype=[[Head-mounted Display]]
|Manufacturer=
|Devices=[[HTC Vive]]
|Accessories=[[SteamVR Controllers]]
|Release Date=
|Price=
|Website=[http://steamvr.com/ SteamVR]
}}
[[SteamVR ]] is a [[Virtual Reality Platform]] developed by [[Valve]] as an extension of [[Steam]]. SteamVR offers a 360 degrees, full room [[VR]] experience. It was officially announced on March 1, 2015 during the Mobile World Congress. Valve partnered with [[HTC]] to release SteamVR's first [[device]], [[HTC Vive]], a VR [[HMD]] similar to [[Oculus Rift]]. Unlike Oculus, SteamVR features a "[[holodeck" ]] experience, allowing the users to move and position themselves freely within a confined space.
As a platform, SteamVR not only supports its own HMDs such as the [[Vive]] but also other HMDs like the [[Rift]].
==Devices==
===HTC Vive===
'''[[HTC Vive]]''' or '''VDK2VCV1''' is SteamVR's first commercial product. Pre-orders for the device began on February 29, 2016. Units shipped on April 5, 2016.
===HTC Vive Developer Editions===
'''[[HTC Vive DK1]]''' or '''VDK1''' is SteamVR's first productdevelopment kit. The HDM was a partnership between Valve and HTC. It was announced on March 1, 2015 and showcased during the GDC 2015 between March 2 - 6. When paired with 2 [[SteamVR Base Stations]] and 2 [[SteamVR Controllers]], HTC Vive can accurately track the position and movements of your head and hands within the 15 by 15 feet space.
'''[[HTC Vive Pre]]''' or '''VDK2''' is SteamVR's second productdevelopment kit. It improved upon VDK1 in many areas, including the implementation of a pass-through camera on the HMD. 7,000 units were shipped to select developers in January and February 2016.
==Accessories==
===Tracking===
'''[[BeaconsBase Stations]]''' - the dual Beacons, also known as Base Stations, are part of the [[Lighthouse]] tracking system of SteamVR. These small, rectangular objects are placed in the opposite corners of the room, near the ceiling. They serve as reference points that enable the [[positional tracking]] of your HMD and SteamVR controllers within the 3D space. The Beacons Base Stations enable Lighthouse to track your head and hands with accuracy, low latency and sub-millimeter precision within a specified space (currently about 15 by 15 feet).
===Input Devices===
The sensors on the controllers are [[photodiode]]s.
 
==Apps==
'''[[HTC Vive Apps]]'''
==Developer==
'''[[OpenVR API]]'''
==Technology==
==Features==
'''[[Dashboard]]''' - Steam overlay for [[VR Apps]].
 
'''[[SteamVR Desktop Theater Mode]]''' - Play non-VR Steam games in VR on a large virtual home theatre.
 
'''[[SteamVR Home]]''' - [[SteamVR Collectibles]]
 
[[SteamVR Media Player]]
==History==
'''March 1, 2015 ''' - SteamVR and HTC Vive were officially announced on March 1, 2015 in World Mobile Conference. '''March 2 - 6, 2015''' - SteamVR and HTC Vive were showcased first time to the public. '''April 21, 2015''' - Sign-ups for the Developer Edition of HTC Vive began.
March 2 - 6'''April 30, 2015 ''' - SteamVR and HTC Vive were showcased first time to the public[[OpenVR]] SDK was released.
April 21'''June 5, 2015 ''' - Sign-ups for the HTC Vive Developer Edition of Editions (HTC Vive DK1) beganshipping to developers selected by Valve.
April 30'''January 5, 2015 2016''' - [[OpenVR]] SDK HTC Vive Pre (HTC Vive DK2) was releasedannounced. 7000 of the HMD will ship to select developers in Q1 2016.
June 5'''February 11, 20152016''' - SteamVR introduces [[Direct Mode]], HTC Vive Developer Editions (HTC Vive DK1) began shipping allows the display driver to developers selected by Valverender to the HMD directly.
January 5'''February 29, 2016, HTC Vive Pre (''' - HTC Vive DK2) was announced. 7000 of the HMD will ship to select developers in Q1 2016CV1 pre-orders begin.
'''April 5, 2016''' - HTC Vive CV1 is officially released.
'''June 17 2016''' - SteamVR supports [[Oculus Touch]] [[controllers]], dual [[Constellation sensors]] and [[Room-scale VR]] with [[Oculus Rift]].
[[Category:Platforms]] [[Category:Virtual Reality Platforms]]
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