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SteamVR

1,533 bytes added, 06:21, 20 October 2017
Features
{{Platform Infobox
|image={{#ev:youtube|qYfNzhLXYGc|350}}
|Type=[[Virtual Reality]]
|Subtype=[[Head-mounted Display]]
|Manufacturer=
|Devices=[[HTC Vive]]
|Accessories=[[SteamVR Controllers]]
|Release Date=
|Price=
|Website=[http://steamvr.com/ SteamVR]
}}
[[SteamVR ]] is a [[Virtual Reality Platform]] developed by [[Valve]] as an extension of [[Steam]]. SteamVR offers a 360 degrees, full room [[VR]] experience. It was officially announced on March 1, 2015 during the Mobile World Congress. Valve partnered with [[HTC]] to release SteamVR's first [[device]], [[HTC Vive]], a VR [[HMD]] similar to [[Oculus Rift]]. Unlike Oculus, SteamVR features a "[[holodeck" ]] experience, allowing the users to move and position themselves freely within a confined space.
As a platform, SteamVR not only supports its own HMDs such as the [[Vive]] but also other HMDs like the [[Rift]].
==Devices==
===HTC Vive===
'''[[HTC Vive]]''' or '''VCV1''' is SteamVR's first commercial product. Pre-orders for the device began on February 29, 2016. Units shipped on April 5, 2016. ===HTC Vive Developer Editions==='''[[HTC Vive DK1]]''' or '''VDK1''' is SteamVR's first development kit. The HDM was a partnership between Valve and HTC. It was announced on March 1, 2015 and showcased during the GDC 2015 between March 2 - 6. When paired with 2 [[SteamVR Base Stations]] and 2 [[SteamVR Controllers]], HTC Vive can accurately track the position and movements of your head and hands within the 15 by 15 feet space. '''[[HTC Vive Pre]]''' or '''VDK2''' is SteamVR's second development kit. It improved upon VDK1 in many areas, including the implementation of a pass-through camera on the HMD. 7,000 units were shipped to select developers in January and February 2016.
==Accessories==
===Tracking===
'''[[BeaconsBase Stations]]''' - the dual Beacons, also known as Base Stations, are part of the [[Lighthouse]] tracking system of SteamVR. These small, rectangular objects are placed in the opposite corners of the room, near the ceiling. They serve as reference points that enable the [[positional tracking]] of your HMD and SteamVR controllers within the 3D space. The Beacons Base Stations enable Lighthouse to track your head and hands with accuracy, low latency and sub-millimeter precision within a specified space (currently about 15 by 15 feet).
===Input Devices===
==Apps==
'''[[DashboardHTC Vive Apps]] - official VR [[portal]] for SteamVR.'''
==Developer==
'''[[OpenVR API]]'''
==Technology==
When you move near the edge of the "holodeck", virtual grid walls would appear in your display. These walls indicate that you are at the boundary of the sensors or near physical walls of your room. The walls would disappear when you move away from the boundary.
 
==Features==
'''[[Dashboard]]''' - Steam overlay for [[VR Apps]].
 
'''[[SteamVR Desktop Theater Mode]]''' - Play non-VR Steam games in VR on a large virtual home theatre.
 
'''[[SteamVR Home]]''' - [[SteamVR Collectibles]]
 
[[SteamVR Media Player]]
==History==
'''March 1, 2015 ''' - SteamVR and HTC Vive were officially announced on March 1, 2015 in World Mobile Conference. '''March 2 - 6, 2015''' - SteamVR and HTC Vive were showcased first time to the public. '''April 21, 2015''' - Sign-ups for the Developer Edition of HTC Vive began. '''April 30, 2015''' - [[OpenVR]] SDK was released. '''June 5, 2015''' - HTC Vive Developer Editions (HTC Vive DK1) began shipping to developers selected by Valve. '''January 5, 2016''' - HTC Vive Pre (HTC Vive DK2) was announced. 7000 of the HMD will ship to select developers in Q1 2016.
March 2 - 6'''February 11, 2015 2016''' - SteamVR and HTC Vive were showcased first time introduces [[Direct Mode]], allows the display driver to render to the publicHMD directly.
April 21'''February 29, 2015 2016''' - Sign-ups for the Developer Edition of HTC Vive beganCV1 pre-orders begin.
'''April 305, 2015 2016''' - [[OpenVR]] SDK was HTC Vive CV1 is officially released.
'''June 17 2016''' - SteamVR supports [[Oculus Touch]] [[controllers]], dual [[Constellation sensors]] and [[Room-scale VR]] with [[Oculus Rift]].
[[Category:Platforms]] [[Category:Virtual Reality Platforms]]
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