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  • [[Computer vision]] is an important aspect of [[augmented reality]]. It allows [[AR Devices]] ==Goals and Challenges for Computer Vision==
    4 KB (583 words) - 07:40, 24 October 2015
  • ...hat researches, licenses and markets new products and technologies for the 3D TV/computer field. <ref name=”4”></ref> ...eering data. Proceedings of the 29th International Conference on Image and Vision Computing New Zealand</ref> For example, Swartout (2001) created a holodeck
    10 KB (1,447 words) - 23:18, 28 September 2022
  • ...Touching: Training and Adaptation in Warped Virtual Spaces. Proc IEEE Symp 3D User Interfaces, pp. 79–86</ref> For example, if a user moved her hand in ...Touching: The Effect of Warping Space on Task Performance. Proc IEEE Symp 3D User Interfaces, pp. 105-112</ref>. Evidence has suggested that passive hap
    11 KB (1,697 words) - 05:53, 17 April 2024
  • ...[[Tower Defense]], [[Zombies]], [[Tactical]], [[Military]], [[War]], [[3D Vision]], [[Realistic]] ...[[Category:Tactical]] [[Category:Military]] [[Category:War]] [[Category:3D Vision]] [[Category:Realistic]] [[Category:Windows]] [[Category:Mac]] [[Category:L
    5 KB (705 words) - 11:06, 23 September 2016
  • To that extent, Racket: Nx is the first game to use Waves' Nx 3D audio technology. This tech does high quality realtime positional audio sim Ultimately, our vision is to create the first eSport for VR. That means making the physics tight a
    3 KB (481 words) - 12:14, 15 February 2017
  • ...of Sjoerd &quot;Hourences&quot; De Jong. As a one-man army he crafted the vision for the game and a large part of the game's looks. Sjoerd has over 12 years *Graphics: DirectX10 Compatible 3D Card - Minimum GeForce 460 or equivalent - Integrated graphics (Intel) may
    9 KB (1,481 words) - 11:06, 23 September 2016
  • ..., [[VR]], [[First-Person]], [[Action]], [[TrackIR]], [[Atmospheric]], [[3D Vision]], [[Open World]], [[Co-op]], [[Family Friendly]] ...egory:Action]] [[Category:TrackIR]] [[Category:Atmospheric]] [[Category:3D Vision]] [[Category:Open World]] [[Category:Co-op]] [[Category:Family Friendly]] [
    5 KB (734 words) - 10:24, 17 September 2016
  • ...r train. Use the computer's mouse to change the line of sight and angle of vision. * 3D Surround Sound using OpenAL
    6 KB (843 words) - 11:06, 23 September 2016
  • ...r train. Use the computer's mouse to change the line of sight and angle of vision. * 3D Surround Sound using OpenAL
    6 KB (789 words) - 11:06, 23 September 2016
  • <br><u>TwinForce gameplay is optimized for Virtual Reality and 3D displays, although playable on regular screens.</u> ...mVR</i></strong>, <strong><i>NVidia 3D Vision</i></strong>, and <strong><i>3D displays</i></strong>
    2 KB (265 words) - 06:45, 21 October 2016
  • ...ious and calculated way, compensating the loss of positional feedback with vision. Another example that shows the relevance of proprioception is driving. Dri Proprioception is not bounded by visual cues. Even when vision is absent, there is a correct sense of limb position. At any time, a person
    26 KB (3,895 words) - 16:02, 29 November 2016
  • Virtual reality is opening new ways how artists can express their vision without having to spend long hours fighting confusing desktop applications ...://www.tiltbrush.com/ Tilt Brush] is likely the most well-known room-scale 3D painting virtual reality application on the market today. Tilt Brush is ava
    5 KB (791 words) - 02:38, 10 February 2017
  • |Audio=AstoundSound 3D spatial audio, 3.5mm audio jack (built-in), Sulon Q earbuds (spatially opti ...rocessing Unit (SPU) employed by Sulon Technologies uses real-time machine vision technologies to improve the real world experience by adding virtual objects
    7 KB (1,048 words) - 21:52, 4 November 2017
  • ...reviously from the M&T bulletin board when both were learning how to write 3D graphics code. During a meeting, Carmack invited Abrash to go work for his ...g an enhancement to the realism of positional audio. While the Oculus Rift 3D audio generates a real-time HRTF based on head tracking, it is general acro
    14 KB (2,120 words) - 17:00, 11 March 2017
  • ...Early Access]], [[Early Access]], [[Animation and Modeling]], [[VR]], [[3D Vision]] ...on vertices. Nearly zero learning curve. Just hop into VR and start making 3d models.
    3 KB (456 words) - 23:13, 16 September 2017
  • ...small opaque image that blocks a small portion of the user’s peripheral vision. Examples of see-through NEDs are [[augmented reality]] headsets or smart g ...came about in the 1990s as a solution to problems in computer graphics and vision <ref name=”5”> LightField Forum. Refocus your Eyes: Nvidia presents Nea
    14 KB (2,026 words) - 06:29, 17 April 2024
  • ...hnology developed by Occipital in 2013, originally as an augmented reality 3D scanner for iPad. Users who tried Bridge claimed high accuracy in the posit ...r to launching Bridge, Occipital released Structure Sensor, a pioneer in a 3D sensor for the mobile device. In 2016, Occipital revealed Bridge, wiping of
    4 KB (571 words) - 13:42, 1 November 2017
  • Intel’s Alloy HMD headset has a vision processor, a 7th core processor, ultra wide-angle fisheye lenses, 2 RealSen ...el RealSense tech lets the wearer use real hands in the virtual space. The 3D cameras mounted on the HMD gadget detects and captures even the slightest m
    5 KB (839 words) - 03:39, 25 September 2017
  • ...Technology (S3-D). Retrieved from https://www.techopedia.com/definition/81/3d-stereo-technology-s3d</ref>. This ability is based on the characteristics o .... A., Speranza, F., Yano, S., Shimono, K. and Ono, H. (2011). Stereoscopic 3D-TV: Visual Comfort. IEEE Transactions on Broadcasting, 57(2)</ref>
    13 KB (2,094 words) - 04:29, 18 April 2024
  • ...nstrument unlike any other. Crafted exclusively for virtual reality, EXA's vision is to bring the feeling and expressiveness of playing real-world musical in ..., striking, muting, and more. Tools snap onto the magnetic ends of EXA’s 3D-controller-based handles, and often utilize the controller’s inputs to pe
    3 KB (457 words) - 16:55, 19 April 2017

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