Difference between revisions of "Social presence"

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While [[Presence]] is the feeling of being physically and spatially in an environment, [[social presence]] is believing that you're in the presence of other people. When you feel social presence you should acquire a visceral sense of the emotional state of the person/people you're talking to or interacting with.  
 
While [[Presence]] is the feeling of being physically and spatially in an environment, [[social presence]] is believing that you're in the presence of other people. When you feel social presence you should acquire a visceral sense of the emotional state of the person/people you're talking to or interacting with.  
  
==Enhances social presence==
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Social presence is extremely important for [[social VR]] apps. [[vTime]], the first social VR app for [[Gear VR]], was able to achieve moderate amount of social presence. This was due to the app's guided approach to avatar placement along with [[3D audio]], voice chat and gaze of avatars.
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==Features that enhance social presence==
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*Gaze, eye contact and facial expressions of avatars
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*[[VR audio]]/[[3D audio]]
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*Voice chat from avatar
  
  

Latest revision as of 20:53, 16 February 2016

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See also: Presence

While Presence is the feeling of being physically and spatially in an environment, social presence is believing that you're in the presence of other people. When you feel social presence you should acquire a visceral sense of the emotional state of the person/people you're talking to or interacting with.

Social presence is extremely important for social VR apps. vTime, the first social VR app for Gear VR, was able to achieve moderate amount of social presence. This was due to the app's guided approach to avatar placement along with 3D audio, voice chat and gaze of avatars.

Features that enhance social presence

  • Gaze, eye contact and facial expressions of avatars
  • VR audio/3D audio
  • Voice chat from avatar