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Simulator sickness

485 bytes added, 23:13, 11 June 2015
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*Low altitude or filling [[FOV]] with ground
*Some users find certain [[stereoscopic]] images uncomfortable
*Narrow/low Wide [[field of view#Display FOV|display field of view]]
*High [[latency]]
*Distortion correction????
Binocular display ???
Wide [[field of view#Display FOV|display field of view]] can cause simulator sickness. Humans are more sensitive to the motion and imageries in the periphery. Optic flow and subtle flicker in peripheral regions can have a greater effect. Larger FOV also means greater overall visual input which can cause greater vestibular and proprioceptive conflict.<ref>https://developer.oculus.com/documentation/intro-vr/latest/concepts/bp_app_simulator_sickness/</ref>
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