Changes

Jump to: navigation, search

Simulator sickness

522 bytes added, 21:20, 11 June 2015
m
How to Avoid
==How to Avoid==
===Developers===
Avoid large acceleration (linear or angular), especially if the acceleration occurs frequently or over a prolonged period of time.
 
Avoid unexpected camera movements outside of the users' control. During cutscenes avoid moving the forcing the user to move his or her gaze. Instead, provide examples or suggestions to allow the user to look at the intended target him or herself. Foreshadowing and guiding impending camera movements can help alleviate simulator sickness.
 
Allow or suggest users to take periodic breaks.
===Users===
2,725
edits

Navigation menu