Difference between revisions of "Rift"

From Virtual Reality, Augmented Reality Wiki
Jump to: navigation, search
m (Text replacement - "Oculus Rift" to "Oculus Rift (Platform)")
(Redirected page to Oculus Rift)
 
Line 1: Line 1:
{{Device Infobox
+
#REDIRECT [[Oculus Rift]]
|image=[[File:rift front1.jpg|350px]]
 
|VR/AR=[[Virtual Reality]]
 
|Type=[[Head-mounted display]]
 
|Subtype=[[Discrete HMD]]
 
|Platform=[[Oculus Rift (Platform)]]
 
|Developer=[[Oculus VR]]
 
|Operating System=[[Windows]]
 
|Requires=PC
 
|Predecessor=[[Oculus Rift DK2]]
 
|Successor=[[Oculus Rift CV2]]
 
|Display=Dual OLED Panels
 
|Resolution=2160 x 1200 (1080 x 1200 per eye)
 
|Pixel Density=455.63 PPI per eye
 
|Refresh Rate=90 Hz
 
|Persistence=Low
 
|Field of View=100°
 
|Optics=??
 
|Tracking=6DOF
 
|Rotational Tracking=[[Gyroscope]], [[Accelerometer]], [[Magnetometer]]
 
|Positional Tracking=External camera sensor
 
|Update Rate=
 
|Tracking Volume=100°H x 70°V (over 18 feet range)
 
|Latency=Low
 
|Audio=Built-in headphones, external headphones, built-in microphone
 
|Camera=
 
|Sensors=
 
|Input=[[Xbox One controller]], [[Oculus Touch]], [[Oculus Remote]]
 
|Connectivity=
 
|Weight=360g
 
|Cable Length=4 meters (Headset), 2.5 meters (Sensor)
 
|Release Date=March 28, 2016
 
|Price=$599
 
|Website=https://www.oculus.com/en-us/rift/
 
}}
 
'''Rift''' also known as '''Oculus Rift CV1''' or '''Consumer Version 1''' is the 1st version of [[Oculus Rift (Platform)]] [[Virtual Reality]] [[HMD]] built for consumers. Rift was released on March 28, 2016. Unlike its predecessors, [[DK1]] and [[DK2]], Rift's target demographic moves beyond developers and serious [[VR]] enthusiasts to include people with only casual interest in VR.
 
 
 
Every order of the Rift comes with the HMD, [[external camera sensor]], Xbox One controller and [[Oculus Remote]]. Pre-order of the Rift began on January 6, 2016 for $599.
 
==Hardware==
 
'''Design and Ergonomics''':
 
 
 
The all-black Rift HMD has a sleek and refined design and improved ergonomics when compared to [[DK2]]. Soft plastic and fabric are used throughout. Smooth rubber and course cloth cover the front and sides of the headset. A single cable tethers the HMD to your PC while a mesh of lycra envelopes the [[lenses]] of the headset. [[IPD]] can be adjusted physically through the ''slider'' on the bottom of HMD. Your face makes contact with the HMD through a comfortable foam faceplate. These "face interfaces" are removable and interchangeable. Oculus has mentioned that they are creating multiple facial interfaces with different interior faceplates to accommodate various facial features and users with glasses. With the default face interface, Oculus recommends frame width of 142mm or less and a frame height of 50mm or less, if the user has to wear glasses.
 
 
 
'''Display and Optics''':
 
 
 
 
 
'''Tracking''':
 
 
 
The tracking system employed by Rift is called [[Constellation]]. It is an improved version from [[DK2]] and [[Crescent Bay]]. While [[rotational tracking]] is achieved with [[IMUs]], [[positional tracking]] is accomplish with an [[external camera sensor]] ([[outside-in tracking]]). Tiny LED markers are placed on the HMD, the camera sensor is able to recognize these markers and track the position of the HMD. The markers on the back straps of the HMD allows the back of your head to be tracked, creating a 360 degrees of tracking. Oculus has promised for both seated and standing VR experiences.
 
 
 
'''External camera sensor''':
 
 
 
[[External camera sensor]] is not only able to track the headset but also [[Oculus Touch]]. [[Brandon Iribe]] has mentioned that other hardware manufactures can cover their own devices with the LED markers so they can be tracked too.
 
 
 
'''Voice and Audio''':
 
 
 
Rift will have a microphone and built-in headphones. The built-in headphones can be easily detached and reattached to the HMD. Users can replace the headphones with their own audio devices.
 
 
 
===Specifications===
 
Two 90mm screens, at a resolution of 1080 x 1200 per eye, makes each display 455.63 PPI<ref>https://www.ifixit.com/Teardown/Oculus+Rift+CV1+Teardown/60612#s126626</ref><ref>http://arstechnica.com/gaming/2016/03/ifixit-digs-into-oculus-rifts-461ppi-oled-display-custom-lenses/</ref>
 
 
 
{| class="wikitable sortable"
 
|-
 
!Part
 
!Spec
 
|-
 
|Display || Dual OLED Panels
 
|-
 
|Resolution || 2160 x 1200 (1080 x 1200 per eye)
 
|-
 
|Pixel density || 455.63 PPI per eye
 
|-
 
|Refresh rate || 90 Hz
 
|-
 
|Persistence || Low
 
|-
 
|Field of View || 100°
 
|-
 
|[[IPD]] || 58-72mm
 
|-
 
|[[Tracking]] || 6 degrees of freedom
 
|-
 
|[[Rotational tracking]] || [[Gyroscope]], [[Accelerometer]], [[Magnetometer]]
 
|-
 
|[[Positional tracking]] || External camera sensor ([[outside-in tracking]])
 
|-
 
|Update Rate ||
 
|-
 
|[[#Tracking volume|Tracking Volume]] || 100°H x 70°V (over 18 feet range)
 
|-
 
|Latency ||
 
|-
 
|Connectivity || USB, HDMI
 
|-
 
|Weight || 360 grams (0.8 pounds)
 
|-
 
|}
 
 
 
==System Requirements==
 
===Recommended===
 
*'''GPU''': NVIDIA GTX 970 or AMD 290, equivalent or greater
 
*'''CPU''': Intel i5-4590, equivalent or greater
 
*'''RAM''': 8GB+
 
*'''OS''': Windows 7 SP1 or newer
 
*'''USB Ports''': 3x USB 3.0 ports, 1x USB 2.0 port
 
*'''Video Output''': Compatible HDMI 1.3 video output
 
 
 
===Oculus Ready===
 
[[File:oculus ready1.jpg|right]]
 
Oculus Ready is a PC program that partners with hardware manufacturers such as Asus, Dell, and Alienware to create pre-built PCs that meet the system requirements of the Rift. PCs that qualify will have an Oculus Ready sticker on its case. Price points of these systems start from under $1000.
 
 
 
Players can purchase Rift bundled with a Oculus Ready PC for $1499.
 
 
 
===Compatibility Tool===
 
Check if your Windows PC is Rift ready with the [https://shop.oculus.com/en-us/cart/ Rift Compatibility Tool]. It checks your PC's GPU, RAM, OS, CPU and USB. For each subpar spec, it offers a link to the Compatibility Tool Support Page<ref>https://support.oculus.com/hc/en-us/sections/203483987-Compatibility-Tool-and-Error-Messages-</ref> that recommends necessary upgrades and solutions.
 
 
 
==Setup Tutorial==
 
 
 
==Input Devices==
 
[[Xbox One controller]] - comes with every Rift
 
 
 
[[Oculus Touch]] -  unique controller released after Rift's release
 
 
 
[[Oculus Remote]] - allows the user to simply and intuitively navigate [[VR experience]]s. It is ideal input device for introducing VR to non-gamers.
 
 
 
==Apps==
 
[[VR Apps]] from [[Oculus Share]] and [[Oculus Store]].
 
 
 
[[EVE: Valkyrie]] - comes with every Rift CV1 pre-order.
 
 
 
[[Lucky's Tale]] - comes with every Rift CV1.
 
 
 
==Developer==
 
===Oculus SDK===
 
[[Oculus SDK]]
 
 
 
===Unity===
 
Each order of the Rift comes with 4 months of [[Unity|Unity Pro]] trial.
 
 
 
==Tracking volume==
 
{{see also|Tracking volume}}
 
[[File:oculus rift cv1 tracking volume1.png|270px]] [[File:oculus rift cv1 tracking volume2.png|410px]]
 
 
 
100°H x 70°V (>18 feet range)
 
 
 
Room size: 15 feet by 15 feet
 
 
 
==Images==
 
'''Rift box set''':
 
 
 
[[File:oculus rift cv1 box set1.jpg|400px]]
 
 
 
'''HMD''':
 
 
 
[[file:rift front1.jpg|300px]] [[file:rift back1.jpg|300px]] [[file:rift inside1.jpg|300px]] [[file:rift top1.jpg|300px]]
 
 
 
'''External camera sensor''':
 
 
 
[[file:rift camera sensor1.jpg|400px]]
 
 
 
'''Oculus Remote''':
 
 
 
[[File:oculus remote1.jpg|400px]]
 
 
 
==History==
 
'''January 6, 2016''': Pre-orders for the Rift began on Oculus.com for $599.
 
 
 
'''February 16, 2016''': Pre-orders for the Rift and Oculus Ready PC bundle began for $1,499.
 
 
 
==References==
 
<references />
 
 
 
 
 
[[Category:Virtual Reality Devices]]
 

Latest revision as of 19:50, 27 April 2016

Redirect to: