Difference between revisions of "Refresh rate"
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− | Refresh rate is the number of times per second the display grabs a new image from the [[GPU]]. It also decides the length of [[latency]] between each image. Higher refresh rate means | + | {{stub}} |
+ | Refresh rate is the number of times per second the display grabs a new image from the [[GPU]]. It also decides the length of [[latency]] between each image. Higher refresh rate means less latency between frames. | ||
For a display with 30 Hz: 1 Hz = 1000 milliseconds, 1000 milliseconds / 30 Hz = 33.33 milliseconds = the latency | For a display with 30 Hz: 1 Hz = 1000 milliseconds, 1000 milliseconds / 30 Hz = 33.33 milliseconds = the latency |
Latest revision as of 17:38, 20 January 2016
This page is a stub, please expand it if you have more information.
Refresh rate is the number of times per second the display grabs a new image from the GPU. It also decides the length of latency between each image. Higher refresh rate means less latency between frames.
For a display with 30 Hz: 1 Hz = 1000 milliseconds, 1000 milliseconds / 30 Hz = 33.33 milliseconds = the latency
Latency due to limitations of refresh rate can be reduced by increasing the refresh rate. For example, a display with 60 Hz would have the latency of 16.67 ms, half of the 30 Hz display.